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My kids are playing Fortnite on a PS4, it works, they are happy, I feel the rendering is really good (but I am an old guy) and normally, the only problem while
by Loic 1y ago
My kids are playing Fortnite on a PS4, it works, they are happy, I feel the rendering is really good (but I am an old guy) and normally, the only problem while playing is the stability of the Internet connection.
We also have a lot of fun playing board games, simple stuff from design, card games, here, the game play is the fun factor. Yes, better hardware may bring more realistic, more x or y, but my feeling is that the real driver, long term, is the quality of the game play. Like the quality of the story telling in a good movie.
- flyinglizard 1y agoThat's the Nintendo way. Avoiding the photorealism war altogether by making things intentionally sparse and cartoony. Then you can sell cheap hardware, make things portable etc.
- xiande04 1y agoI.e., the uncanny valley.
- tonyhart7 1y agoalso nintendo vision which is "mobile gaming" are handheld devices like switch,steam deck etc is really the future while phone is also true for some extend but gaming on a phone vs gaming on a handheld is really world of a differences give it few generations then traditional consoles would obsolete, I mean we are literally have a lot of people enjoy indie game in steam deck right now
- pipes 1y agoUnreal engine 1 looks good to me, so I am not a good judge. I keep thinking there is going to be a video game crash soon, over saturation of samey games. But I'm probably wrong about that. I just think that's what Nintendo had right all along: if you commoditize games, they become worthless. We have endless choice of crap now. In 1994 at age 13 I stopped playing games altogether. Endless 2d fighters and 2d platformer was just boring. It would take playing wave race and golden eye on the N64 to drag me back in. They were truly extraordinary and completely new experiences (me and my mates never liked doom). Anyway I don't see this kind of shift ever happening again. Infact talking to my 13 year old nephew confirms what I (probably wrongly) believe, he's complaining there's nothing new. He's bored or fortnight and mine craft and whatever else. It's like he's experiencing what I experienced, but I doubt a new generation of hardware will change anything.
- dehrmann 1y ago> Unreal engine 1 looks good to me, so I am not a good judge. But we did hit a point where the games were good enough, and better hardware just meant more polygons, better textures, and more lighting. The issues with Unreal Engine 1 (or maybe just games of that era) was that the worlds were too sparse. > over saturation of samey games So that's the thing. Are we at a point where graphics and gameplay in 10-year-old games is good enough?
- taraindara 1y agoIf the graphics aren’t adding to the fun and freshness of the game, nearly. Rewatching old movies over seeing new ones is already a trend. Video games are a ripe genre for this already.
- dehrmann 1y agoNow I'm going to disagree with myself... there came a point where movies started innovating in storytelling rather than the technical aspects (think Panavision). Anything that was SFX-driven is different, but the stories movies tell and how they tell them changed, even if there are stories where the technology was already there.
- LarsDu88 1y agoEvery generation thinks the current generation of graphics won't be topped, but I think you have no idea what putting realtime generative models into the rendering pipeline will do for realism. We will finally get rid of the uncanny valley effect with facial rendering, and the results will almost certainly be mindblowing.
- Rover222 1y agoI think the inevitable near future is that games are not just upscaled by AI, but they are entirely AI generated in realtime. I’m not technical enough to know what this means for future console requirements, but I imagine if they just have to run the generative model, it’s… less intense than how current games are rendered for equivalent results.
- LarsDu88 1y agoI don't think you grasp how many GPUs are used to run world simulation models. It is vastly more intensive in compute that the current dominant realtime rendering or rasterized triangles paradigm
- taraindara 1y agoI’m thinking more procedural generation of assets. If done efficiently enough, a game could generate its assets on the fly, and plan for future areas of exploration. It doesn’t have to be rerendered every time the player moves around. Just once, then it’s cached until it’s not needed anymore.
- Rover222 1y agoI don't think you grasp what I'm saying? I'm talking about next token prediction to generate video frames.
- LarsDu88 1y agoYeah, which is pretty slow due to the need to autoregressively generate each image frame token in sequence. And leading diffusion models need to progressively denoise each frame. These are very expensive computationally. Generating the entire world using current techniques is incredibly expensive compared to rendering and rasterizing triangles, which is almost completely parallelized by comparison.
- amlib 1y agoYes, that's something I failed to address in my post. I myself have also been happier playing older or just simpler games than chasing the latest AAA with cutting edge graphics. What I see as a problem though is that the incumbent console manufacturers, sans Nintendo, have been chasing graphical fidelity since time immemorial as the main attraction for new generations of consoles and may have a hard time convincing buyers to purchase a new system once they can't irk out expressive gains in this area. Maybe they will successfully transition into something more akin to what Nintendo does and focus on delivering killer apps, gimmicks and other innovations every new generation. Or perhaps they will slowly fall into irrelevance and everything will converge into PC/Steam (I doubt Microsoft can pull off whatever plan they have for the future of xbox) and any half-decent computer can run any game for decades to come and Gabe Newell becomes the richest person in the world.
- pipes 1y agoI can't figure out what Microsoft's strategy is with the Rog ally X or whatever it's called. The branding is really confusing, even on just the devices. It gets even more confusing with Xbox on pc. Are they planning on competing with steam and that's how they'll make money? I have a steam deck and I've zero interest in the Rog ally, windows 11 is bad enough on my work pc.