4 ms·
Let’s not forget how Liquid Glass made my Apple Watch Series 10 laggy and battery-hungry due to the expensive fluid simulations. Reducing transparency in access
by noname120 1y ago
Let’s not forget how Liquid Glass made my Apple Watch Series 10 laggy and battery-hungry due to the expensive fluid simulations. Reducing transparency in accessibility settings didn’t help unfortunately.
- LeoPanthera 1y agoI have a Series 10 and I haven't experienced either of those problems. Other than the PIN entry screen being very "glassy", it's not actually that different. Perhaps you have some other issue.
- noname120 1y agoFrom the home screen scroll down through the widgets with the digital crown and you’ll see what I mean.
- LeoPanthera 1y agoNo, I don't see a problem. Scrolls smoothly, no loading delays. Perhaps it is a specific widget you have?
- nozzlegear 1y agoI don't have a problem with this either, it's as smooth as it was before the Liquid Glass update.
- donmcronald 1y agoI don't like how everything seems to require extra clicks or has extra animation now. For example, the workout selection has a weird feeling like it's fluid and everything just kind of scrolls along. Then when you stop on something long enough, the rest of the UI elements like the start / play button show up. Why do I need to watch a mini video to have UI controls appear? It's incredibly annoying. My Linux install feels so much faster than Windows or OSX and the main reason is that it's not filled with a bunch of useless, slow animation.
- frizlab 1y agoInterestingly the animation when an app is opened has actually been sped up in iOS 26! On macOS you can speed up/disable the animations using some hidden defaults (you can easily find that on the internet). Personally I like the animations; I find them well-done on macOS. They serve a purpose but are not “too much” either IMHO.
- olyjohn 1y agoThe really pathetic thing about this... Linux has had the capability to do this for years. About 20 years ago, I was playing with compiz, and turned on every single effect. Window dragging with transparency, bubbly windows that would snap into place, windows that would resize with an elastic-looking snap, switching entire desktops with cube animations. Animations were smooth and fluid, and didn't even drop a frame. That was 20 years ago, running on really low end Intel integrated graphics. There's no excuse for this laggyness. These are basic animations that GPUs should handle just fine. I mean hell, we were rendering full 3d environments with realistic water effects like 10+ years ago on GPUs that can't even begin to compare with what we have today. Your GPU can't even handle a tiny little animated button today? WTF?
- lxgr 1y agoI doubt the bulk of battery life is lost in visual effects, especially if turning them off apparently does not help. I’ve subjectively had battery life regressions for most iOS updates until the first minor version update or so, but that might also just have correlated with extensive re-indexing of Photos and things like that.
- noname120 1y agoYou cannot turn them off unfortunately, reducing transparency through accessibility only tweaks some constants in their physical simulations, it doesn’t change the rendering complexity.