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Headline is misleading, TFA says it's the last maintenance release in the 4.x series so if anything, big changes are expected in the 5.0 beta whose planned rele
by tannhaeuser 1y ago
Headline is misleading, TFA says it's the last maintenance release in the 4.x series so if anything, big changes are expected in the 5.0 beta whose planned release date was two days ago as mentioned at the end. So are there any news for 5.0 yet? I loved Sketchup and sure looked forward to Blender releases over the years but it's anything but a tool for casual 3D scene modelling or level design, requiring a huge time investment for learning and keep memorizing its awkward UI.
- jijijijij 1y ago> requiring a huge time investment for learning and keep memorizing its awkward UI. Have you actually given Blender a serious try? You don’t actually need a huge time investment to get efficient with its basics, maybe 1-3 days with a tutorial. When it clicks and you memorized just a handful of shortcuts, the UI is mindblowingly intuitive and consistent, pure bliss. To the point where everything else feels wrong. And let’s be clear, the payoff here is using a fully capable professional tool of nearly infinite complexity. It’s not a toy, niche, or compromise, but widely used across the industry, up there with commercial giants.
- mallowdram 1y agoGo one step further, Blender is the first stage to replacing language and binary on a widespread creative gameplan.
- jijijijij 1y agoSorry, I have no idea what you are trying to say.
- mallowdram 1y agoReplace language, language is Pleistocene technology. Replace binary, binary is dated technology, trapping us in counting, not measurement. Pretty silly, using these dead and dying tools, Blender, as ieal seamless animation/rendering/editing software, point the way to visual software.
- jijijijij 1y agoJEEESUS WEPT! https://www.youtube.com/watch?v=z4FGzE4endQ https://www.youtube.com/watch?v=z4FGzE4endQ
- mallowdram 1y agoBlender is a tool for managing 2-D topologies. 3-D was always a gimmick.
- jijijijij 1y agoWe shouldn't have left the ocean.
- mallowdram 1y agoAnyone trapped in 3-D shouldn't have https://drive.google.com/file/d/1gJPiK_BRs9vjZB7wZxl8pnmeeOPhAJ15/view?usp=sharing https://drive.google.com/file/d/1gJPiK_BRs9vjZB7wZxl8pnmeeOP... How tech/math only sees surfaces of things in software is puzzling, limiting. The tutorials are only the prelude.
- reactordev 1y ago>it's anything but a tool for casual 3D scene modelling or level design, requiring a huge time investment for learning and keep memorizing its awkward UI. It’s a lot better than it used to be, however, your argument that’s it’s merely a casual tool is incorrect. Features films have been made with it. AAA games have used it. Your frustration is your own. Knowing 3D, I find blender extremely welcoming. Sure, it could use some more work on texture painting but it’s got grease pencil which is a god damn game changer.
- jijijijij 1y agoI presume they meant "anything, but" as in it's not perceived as a casual tool. Basically, Blender appears to them as too complex and intimidating. I think, we can agree that Blender does look intimidating, when you open it first time. I would also say, you absolutely need a tutorial to get started, if you know nothing about 3D stuff. You can actually, get into Blender very quickly, if someone explains basic concepts, but probably not at all just by yourself. For starters, randomly clicking around will sooner or later freeze/crash your PC, because you did an expensive calculation on a billion accidentally duplicated vertices. In contrast to other creative apps, with 3D modeling/rendering exploration is a lot less forgiving and you can easily choke the best hardware available. (I wish Blender was a bit more patronizing when it comes to resource exhaustion. Subdivision modifier set to 10 iterations, probably should give a warning by default :D) Some easy mistakes, are really hard to unfuck. Extra frustrating, when it's been pushed out of the undo buffer, before you notice. Just a tiny bit of theory can go a long way there. Geometry nodes is downright hostile/arcane to beginners, probably worse, if you already know some programming and think you can apply that knowledge :D It's super fun and powerful, but oh boy is the evaluation logic confusing/frustrating at times...
- tannhaeuser 1y ago> I presume they meant "anything, but" as in it's not perceived as a casual tool. Yeah sorry that's exactly what I meant. Could've probably made myself more clear. Blender is a tool for working day-in day-out with its workflow (aka the "vi of 3D modelling") but is absolutely unsuited for casual one-off use. Its predominance shouldn't discourage devs to create or port alternatives IMO, though it's of course a massive task.