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I think the point of the game is that it is almost impossible (the character is already at the end of the rope in the beginning, surprisingly realistic, since I
by delis-thumbs-7e 1y ago
I think the point of the game is that it is almost impossible (the character is already at the end of the rope in the beginning, surprisingly realistic, since I been there), showing how hostile and random the corporate office jobs are - for anybody, but especially if you have any type of disabling factor.
But instead people complain ”But it is not a fun game :cry:”. Sigh.
- Dylan16807 1y agoIf people aren't expecting an "end of the rope" simulator then it's reasonable if they get confused and object to how decisions are working out. It's not your strawman about funness.
- delis-thumbs-7e 1y agoI think it is reasonable to expect that a game that is called ”Autism Simulator” is likely neither going to a) be easy b) very enjoyable c) make much sense. You could also complain similarly about the game called ”Paying Hospital Bills Without Money” being unfair or that ”Terminal Cancer Ward” -game is impossible to beat. Hell, why not complain that Josef K in Kafka’s trial is quite unfairly treated? I think it is fairly reasonable to expect the player to manage their expectations and consider the game more as an art piece. Otherwise you miss the point completely.
- Dylan16807 1y agoI think it's very reasonable to expect it to make sense. For an autism simulator in particular, I expect my stats to make more sense than in the average simulator. That doesn't mean it has to be easy or even winnable, but I should be able to figure out how my choices directly affect me. And those other games you theorize put the difficulty in the title. "Autism simulator" does not, and it says at the start that this is supposed to be a "typical work week".