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That sounds like you're visualizing the lever being on your side of a pivot point, so when you push it down the other side goes up. Feels natural enough to me!
by hyperhello 1y ago
That sounds like you're visualizing the lever being on your side of a pivot point, so when you push it down the other side goes up. Feels natural enough to me!
- ash_091 1y agoIf the lever is on your side of the pivot point, you'd have to invert both horizontal and vertical axes. I don't have any data, but I certainly don't know anyone who plays with both axes inverted (in first person games).
- __MatrixMan__ 1y agoI sometimes do if the camera is far enough back that I feel like I'm controlling it as it zooms around the character's head. Maybe that makes it not first person, idk. Usually its just Y-inverted for me though.
- Izkata 1y ago> as it zooms around the character's head. This is a third-person camera. First-person is strictly seeing from the character's eyes.
- dwh452 1y agolooking left or right is a rotation not a pivot.
- ash_091 1y agoI said "pivot point", as in the center of rotation. All rotations have a pivot point. https://en.m.wikipedia.org/wiki/Pivot_point https://en.m.wikipedia.org/wiki/Pivot_point
- __MatrixMan__ 1y agoIt feels especially right once the bucket contacts the ground. Pushing forward on the stick is then a bit like doing a push-up. I was on a pretty steep hill also, so sometimes forward literally was down.