4 ms·
Most of the math and most of the problem domain are essentially the same as today. Just hardware got many magnitudes more capable. That makes all the differen
by dapperdrake 1y ago
Most of the math and most of the problem domain are essentially the same as today. Just hardware got many magnitudes more capable. That makes all the difference.
As always: talk to hardware engineers about their hardware. Drivers are involved, because they are all about the hardware. The way that software wants to view the world doesn’t really matter there. (You probably already knew most or all of this.)
Disclaimer: Didn’t program drivers back then. But I do go deeply into that field of math.
- ferguess_k 1y agoThanks. By saying Math I assume those are 2d/3d Maths and algos, like how to draw a line efficiently? > The way that software wants to view the world doesn’t really matter there. (You probably already knew most or all of this.) Actually I'm trying to understand this part. Can you please elaborate why the way that software wants to view the world doesn't matter there? My understanding is that the driver doesn't care about how the programmers are going to use the driver (could be drawing a window, drawing some fonts or drawing some polygons), but they merely need to implement certain standards?