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There are a lot of tricks for writing GPU code in a high level language and using some sort of meta programming to make it work out (I think Conal Elliott first
by seanmcdirmid 1y ago
There are a lot of tricks for writing GPU code in a high level language and using some sort of meta programming to make it work out (I think Conal Elliott first did this in Haskell, where he also does symbolic differentiation in the same paper!).