3 ms·
You must have been working on a genre that wasnt perf sensitive.
by bentt 1y ago
You must have been working on a genre that wasnt perf sensitive.
- badsectoracula 1y agoI've been working on FPSs and ARPGs, which AFAIK are among the more perf sensitive genres, at least as far as mainstream genres go.
- bentt 1y agoHuh I am surprised perf wasnt more of a focus. Maybe the art style was intentionally keeping things hardware friendly?
- badsectoracula 1y agoThe art style was your regular 'realistic' one that most AA/AAA games use, though even if it wasn't it wouldn't make much of a difference - some art styled enable you to make more out of the hardware, but they do not provide better performance automatically (if anything, if done naively a non-photorealistic art style can actually be worse).
- Rohansi 1y agoMore performance sensitive but also more constrained. Balances out as long as you're not doing anything silly.
- lifeformed 1y agoIt just depends on if you're doing coding on the lower levels or scripting gameplay features. One is a lot more focused on optimization then the other.