3 ms·
Burst is an impressive piece of tech but it really only exists because both Mono and IL2CPP are shockingly slow. Mike Acton worked under DOTS which is the only
by Rohansi 1y ago
Burst is an impressive piece of tech but it really only exists because both Mono and IL2CPP are shockingly slow. Mike Acton worked under DOTS which is the only place you'd actually see the benefits of Burst. The 99% (or more) of Unity games not using DOTS can barely use it because of its limitations. They are left to suffer with poor performance.
If you haven't seen it before you should check out the kind of code IL2CPP generates. Literally starts almost every function with a branch.
https://www.jacksondunstan.com/articles/4533 https://www.jacksondunstan.com/articles/4533 (2018 but still the same today!)