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I've been building with unity for some time now and the only thing that actually registers for me is the steam cut. I don't care about the historical drama or p
by bob1029 1y ago
I've been building with unity for some time now and the only thing that actually registers for me is the steam cut. I don't care about the historical drama or per seat licenses if we "make it". Valve is a much bigger mouth to feed in any reality.
Making games is hard and worrying about stuff like this is virtually guaranteed to ensure your failure. Having 100% of $0 isn't gonna take you very far.
In terms of tooling experience, Unity does provide a very compelling blend. If you have any Java or C# background at all, it's very easy to get productive quickly. I think the integration between VS and the unity editor is exceptional.
- reactordev 1y agoTheir tooling is starting to show it's age, meanwhile competitors are advancing. I understand you were sold the dream that Unity will be your partner but they won't, ever, as you are their customer. If you want to make a game, go for it. If you want to make one that works well into the future, I would question going with Unity. (fmr creator of Reactor 3D, contributor to UnrealEngine, donator to Godot, grand-uncle to MonoGame, I know this space).