6 ms·
Going faster than memcpy
- waschl 1y agoThought about zero-copy IPC recently. In order to avoid memcopy for the complete chain, I guess it would be best if the sender allocates its payload directly on the shared memory when it’s created. Is this a standard thing in such optimized IPC and which libraries offer this?
- throwaway81523 1y agoThis is one of mmap's designed-for use cases. Look at DPDK maybe.
- dataflow 1y ago> I guess it would be best if the sender allocates its payload directly on the shared memory when it’s created. On an SMP system yes. On a NUMA system it depends on your access patterns etc.
- 6keZbCECT2uB 1y agoI've been meaning to look at Iceoryx as a way to wrap this. Pytorch multiprocessing queues work this way, but it is hard for the sender to ensure the data is already in shared memory, so it often has a copy. It is also common for buffers to not be reused, so that can end up a bottleneck, but it can, in principle, be limited by the rate of sending fds.
- elBoberido 1y agoBtw, with the next release iceoryx2 will have Python bindings. They are already on main and we will make it available via PIP. This should make it easier to use with Pytorch.
- yokaze 1y agoBoost.Interprocess: https://www.boost.org/doc/libs/1_46_0/doc/html/interprocess/sharedmemorybetweenprocesses.html https://www.boost.org/doc/libs/1_46_0/doc/html/interprocess/...
- comex 1y agoIPC libraries often specifically avoid zero-copy for security reasons. If a malicious message sender can modify the message while the receiver is in the middle of parsing it, you have to be very careful not to enable time-of-check-time-of-use attacks. (To be fair, not all use cases need to be robust against a malicious sender.)
- o11c 1y agoOn Linux, that's exactly what `memfd` seals are for. That said, even without seals, it's often possible to guarantee that you only read the memory once; in this case, even if the memory is technically mutating after you start, it doesn't matter since you never see any inconsistent state.
- kragen 1y agoThanks for the reference! I had been wondering if there was a way to do this on Linux for years. https://lwn.net/Articles/591108/ https://lwn.net/Articles/591108/ seems to be the relevant note?
- murderfs 1y agoIt is very easy for zero-copy IPC using sealed memfd to be massively slower than just copying, because of the cost associated with doing a TLB shootdown on munmap. In order to see a benefit over just writing into a pipe, you'd likely need to be sending gigantic blobs, mapping them in both the reader and write into an address space that isn't shared with any other threads that are doing anything, and deferring and batching munmapping (and Linux doesn't really provide you an actual way to do this, aside from mapping them all in consecutive pages with MAP_FIXED and munmapping multiple mappings with a single call). Any realistic high-performance zero copy IPC mechanism needs to avoid changing the page tables like the plague, which means things like memfd seals aren't really useful.
- duped 1y agoWhat's the threat model where a malicious message sender has write access to shared memory
- a_t48 1y agoI've looked into this a bit - the big blocker isn't on the transport/IPC library, but the serializer itself, assuming you _also_ want to support serializing messages to disk or over network. It's a bit of a pickle - at least in C++, tying an allocator to a structure and its children is an ugly mess. And what happens if you do something like resize a string? Does it mean a whole new allocation? I've (partially) solved it before for single process IPC by having a concept of a sharable structure and its serialization type, you could do the same for shared memory. One could also use a serializer that offers promises around allocations, FlatBuffer might fit the bill. There's also https://github.com/Verdant-Robotics/cbuf https://github.com/Verdant-Robotics/cbuf but I'm not sure how well maintained it is right now, publicly. As for allocation - it looks like Zenoh might offer the allocation pattern necessary. https://zenoh-cpp.readthedocs.io/en/1.0.0.5/shm.html https://zenoh-cpp.readthedocs.io/en/1.0.0.5/shm.html TBH most of the big wins come from not copying big blocks of memory around from sensor data and the like. A thin header and reference to a block of shared memory containing an image or point cloud coming in over UDS is likely more than performant enough for most use cases. Again, big wins from not having to serialize/deserialize the sensor data. Another pattern which I haven't really seen anywhere is handling multiple transports - at one point I had the concept of setting up one transport as an allocator (to put into shared memory or the like) - serialize once to shared memory, hand that serialized buffer to your network transport(s) or your disk writer. It's not quite zero copy but in practice most zero copy is actually at least one copy on each end. (Sorry, this post is a little scatterbrained, hopefully some of my points come across)
- userbinator 1y agoIt's not clear from a skim of this article, but a common problem I've seen in the past with memory copying benchmarks is to not serialise and access the copied data in its destination to ensure that it was actually completed before concluding the timing. A simple REP MOVS should be at or near the top, especially on CPUs with ERMSB.
- kachapopopow 1y agoYah, these benchmarks are irrelevant since the CPU executes instructions out of order. Majority of the time the cpu will continue executing assembly while a copy operation is ongoing.
- viraptor 1y agoThe full reorder buffer is still going to be only 200-500 instructions. The actual benchmark is not linked, but it would take only a hundred or so messages to largely ignore the reordering. On the other hand, when you use the library, the write needs to actually finish in the shared memory before you notify the other process. So unless the benchmark was tiny for some reason, why would this be irrelevant?
- kachapopopow 1y agoBecause unless your application is 90% memcpy, it's simply not relevant in a real world senario since it doesn't matter if it takes 2 cycles or (up to 50 in some cases) - the performance will be identical.
- viraptor 1y agoThis is a library - it doesn't know whether the app is sending one message or 10k per second. But ideally it would be as good as possible in the second case. Also, for some uses the small time usages add up. If you're doing real time rendering or simulations, you get a small per-frame time budget. Either you hit it or not, so even tiny improvements may matter.
- brucehoult 1y agoConclusion Stick to `std::memcpy`. It delivers great performance while also adapting to the hardware architecture, and makes no assumptions about the memory alignment. ---- So that's five minutes I'll never get back. I'd make an exception for RISC-V machines with "RVV" vectors, where vectorised `memcpy` hasn't yet made it into the standard library and a simple ... 0000000000000000 <memcpy>: 0: 86aa mv a3,a0 0000000000000002 <.L1^B1>: 2: 00267757 vsetvli a4,a2,e8,m4,tu,mu 6: 02058007 vle8.v v0,(a1) a: 95ba add a1,a1,a4 c: 8e19 sub a2,a2,a4 e: 02068027 vse8.v v0,(a3) 12: 96ba add a3,a3,a4 14: f67d bnez a2,2 <.L1^B1> 16: 8082 ret ... often beats `memcpy` by a factor of 2 or 3 on copies that fit into L1 cache. https://hoult.org/d1_memcpy.txt https://hoult.org/d1_memcpy.txt
- viraptor 1y ago> So that's five minutes I'll never get back. Confirming null hypothesis, with good supporting data is still interesting. Could save you from doing this yourself.
- makach 1y agoYou pre-stole my comment, I was about to make the exact same post :-D Although the blog post is about going faster and him showing alternative algorithms, conclusion remains for safety which makes perfect sense. However, he did show us a few strategies which is useful. The five minutes I spent, will never be returned to me but at least I learned something interesting...
- snihalani 1y agoYou could read the article and end up disagreeing with it. The value is in grokking over the details and not whether the insight changes your decisions. It can just make your decisions more grounded in data
- dataflow 1y agoI thought this was going to be about https://github.com/Blosc/c-blosc https://github.com/Blosc/c-blosc
- Arech 1y agoIt's not clear how the author controlled for HW caching. Without this, the results are, unfortunately, meaningless, even though some good work has been gone
- jesse__ 1y agoWould have loved to see performance comparisons along the way, instead of just the small squashed graph at the end. Nice article otherwise :)
- wolfi1 1y agothe "dumb of perf": some Freudian Slip?
- _ZeD_ 1y agosoo... time to send a patch to glibc?
- bawolff 1y agoGiven their conclusion that glibc was the best option for most use cases, i would say no.
- adwn 1y ago> The operation of copying data is super easy to parallelize across multiple threads. […] This will make the copy super-fast especially if the CPU has a large core count. I seriously doubt that. Unless you have a NUMA system, a single core in a desktop CPU can easily saturate the bandwidth of the system RAM controller. If you can avoid going through main memory – e.g., when copying between the L2 caches of different cores – multi-threading can speed things up. But then you need precise knowledge of your program's memory access behavior, and this is outside the scope of a general-purpose memcpy.
- hugh-avherald 1y agoI've experienced modest but significant improvements in speed using very basic pragma omp section style parallelizing of this sort of thing.
- adwn 1y agoDo you remember any specifics? For example, the size of the copy, whether it was a NUMA system, or the total bandwidth of your system RAM?
- bob1029 1y ago> a single core in a desktop CPU can easily saturate the bandwidth of the system RAM controller. Modern x86 machines offer far more memory bandwidth than what a single core can consume. The entire architecture is designed on purpose to ensure this. The interesting thing to note is that this has not always been the case. The 2010s is when the transition occurred.
- zozbot234 1y agoSome modern non-x86 machines (and maybe even some very recent x86 ones) can't even saturate their system memory bandwidth with all of their CPU cores running at full tilt, they'd need to combine both CPU and non-CPU access for absolute best performance.
- Orangeair 1y ago[2020]
- Sesse__ 1y agoThere's an error here: “NT instructions are used when there is an overlap between destination and source since destination may be in cache when source is loaded.” Non-temporal instructions don't have anything to do with correctness. They are for cache management; a non-temporal write is a hint to the cache system that you don't expect to read this data (well, address) back soon, so it shouldn't push out other things in the cache. They may skip the cache entirely, or (more likely) go into just some special small subsection of it reserved for non-temporal writes only.
- orlp 1y ago> Non-temporal instructions don't have anything to do with correctness. They are for cache management; a non-temporal write is a hint to the cache system that you don't expect to read this data (well, address) back soon I disagree with this statement (taken at face value, I don't necessarily agree with the wording in the OP either). Non-temporal instructions are unordered with respect to normal memory operations, so without a _mm_sfence() after doing your non-temporal writes you're going to get nasty hardware UB.
- m0th87 1y agoI had interpreted GP to mean that you don’t slap on NTs for correctness reasons, rather you do it for performance reasons.
- orlp 1y agoThat is something I can agree with, but I can't in good faith just let "it's just a hint, they don't have anything to do with correctness" stand unchallenged.
- Sesse__ 1y agoYou mean if you access it from a different core? I believe that within the same core, you still have the normal ordering, but indeed, non-temporal writes don't have an implicit write fence after them like x86 stores normally do. In any case, if so they are potentially _less_ correct; they never help you.
- davrosthedalek 1y ago> Since the loop copies data pointer by pointer, it can handle the case of overlapping data. I don't think this loop does the right thing if destination points somewhere into source. It will start overwriting the non-copied parts of source.
- penguin_booze 1y agoIt'll indeed. Copying data pointer-by-pointer has nothing to do with overlaps. One should iterate backwards to deal with overlapping.
- kvemkon 1y agoBTW, if we copy data between some device and RAM efficiently using DMA without spending CPU cycles, why we can't use DMA to copy RAM-to-RAM?
- shakna 1y agoYou can copy that way. It's faster of you use the CPU, but you absolutely can just use DMA - and some embedded systems do.
- kvemkon 1y ago> It's faster of you use the CPU But not for AMD? E.g. 8 Zen 5 cores in the CCD have only 64 GB/s read and 32 GB/s write bandwidth, while the dual-channel memory controller in the IOD has up to 87 GB/s bandwidth.
- whizzter 1y agoThe issue is that a DMA setup: A: requires the DMA system to know about each user process memory mappings (ie hardware support understanding CPU pagetables) B: spend time going from user-kernelmode and back (we invented the entire io_uring and other mechanisms to avoid that). To some extent I guess the IOMMU's available to modern graphics cards solve it partially but I'm not sure that it's a free lunch (ie it might be partially in driver/OS level to manage mappings for this).
- toast0 1y agoDMA works for devices, because the device does the memory access. RAM to RAM DMA would need something to do the accesses. The other reason DMA works for devices is because it is asynchronous. You give a device a command and some memory to do it with, it does the thing and lets you know. Most devices can't complete commands instantaneously, so we know we have to queue things and then go do something else. Often when doing memcpy, we want to use the copied memory immediately... if it were a DMA, you'd need to submit the request and wait for it to complete before you continued... If your general purpose DMA engine is a typical device, you're probably doing a syscall to the kernel, which would submit the command (possibly through a queue), suspend your process, schedule something else and there may be delay before getting scheduled again when the DMA is complete. If async memcpy was what was wanted, it could make sense, but that feels pretty hard to use.
- coxley 1y agoHa, I love the project name "Shadesmar". Journey before destination, friend. :crossed-wrists:
- PaulHoule 1y agoIf I understand that chart at the end it looks like the better performance is only for small buffer sizes which fit in the cache (4k) but if you are looking at big buffers the stdlib copy performs about the same as the optimized copy that he writes.
- mojo-ponderer 1y agoThe graph at the end seems pretty dubious. For example, for the AvxUnrollCopier, why does data transfer speed jump to >120gb/s for 4kb, then down to ~50gb/s for 32kb, then down to <20gb/s for 16mb? It just doesn't make sense.
- Sesse__ 1y agoThe L1 cache is faster than the L3 cache. Does it need to be anything more complicated than that?
- EGreg 1y agoWait, I thought memcpy would have launched some sort of built-in mechanism (parallelized or whatever) to copy in RAM. Just indicate the start and length. Why would the CPU need to keep issuing copy instructions?
- Sesse__ 1y agoThe poster has a Zen 2, where this is only optimal for large copies. For newer Intel, glibc might indeed choose to use REP MOVSB more often.
- ack_complete 1y agoThe problem is that the built-in mechanism is often microcode, which is still slower than plain machine code in some cases. There are some interesting writings from a former architect of the Pentium Pro on the reasons for this. One is apparently that the microcode engine often lacked branch prediction, so handling special cases in the microcode was slower than compare/branch in direct code. REP MOVS has a bunch of such cases due to the need to handle overlapping copies, interrupts, and determining when it should switch to cache line sized non-temporal accesses. More recent Intel CPUs have enhanced REP MOVS support with faster microcode and a flag indicating that memcpy() should rely on it more often. But people have still found cases where if the relative alignment between source and destination is just right, a manual copy loop is still noticeably faster than REP MOVS.
- CyberDildonics 1y agoI thought memcpy would have launched some sort of built-in mechanism Where did you get this impression?
- EGreg 1y agoFrom my college days, which were quite long ago. And working with Win32 "BitBlt" requests to the OS, etc. And also, it would just make sense. If copying entire blocks or memory pages, such as "BitBlt", is one command, why would I need CPU cycles to actually do it? It would seem like the lowest hanging fruit to automate in SDRAM It just seems like the easiest example of SIMD
- commandlinefan 1y agoI've gotten a lot of gains in this area in the past by just - not memcpy'ing. A good percentage of the time, somebody assumes that they need to copy something somewhere when in fact, the original never gets referenced. I can often get away with reading a buffer off the wire, inserting null terminators to turn bits of the buffer into proper C-style strings and just using them in-place.
- t00 1y agoThat is a really good advice, copying data everywhere makes only sense if the data will be mutated. I only wonder why, why C-style strings were invented with 0 termination instead of varint prefix, this would have saved so much copying and so many bugs knowing the string length upfront.
- AlotOfReading 1y agoPascal strings have the issue that you need to agree on an int size to cross an ABI boundary, unless you want to limit all strings to 255 characters and what the prefix means is ambiguous if you have variable length characters (e.g. Unicode). These were severe enough that Pascal derivatives all added null terminated strings. Took a bit for languages to develop the distinction between string length in characters and bytes that allows us to make it work today. In that time C derivatives took over the world.
- fc417fc802 1y agoIf we're specifying the size of a buffer we obviously work in bytes as opposed to some arbitrary larger unit. Agreed that passing between otherwise incompatible ABIs is likely what drove the adoption of null termination. The only other option that comes to mind is a bigint implementation, but that would be at odds with the rest of the language in most cases.
- AlotOfReading 1y agoIt wasn't obvious to everyone at the time that string size in bytes and characters were often different. It was very common to find code that would treat the byte size as the character count for things like indexing and vice versa.
- kegior 1y agoIt seems that the performance of memory copy depends on the architecture of the CPU and the careful combination of preferching iptions, register type, and instructions. This is what we found through thorough experiments and we published on a recent paper [1]. [1] https://dl.acm.org/doi/10.1145/3477113.3487264 https://dl.acm.org/doi/10.1145/3477113.3487264