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I've just had my first course in AI, and being interested in games, I was curious to see how the reasonably specific, theoretical techniques we were taught coul
by TheBoff 14y ago
I've just had my first course in AI, and being interested in games, I was curious to see how the reasonably specific, theoretical techniques we were taught could fit into game design. This was a reasonably interesting example, but I think I'd be more interested in some specific applications, although I appreciate these might be jealously guarded secrets...
- choffstein 14y agoYou might want to check out the "AI Game Programming Wisdom" series. I think at this point, there are four of them. "Game Programming Gems" is another series worth checking out (I think there are 8 at this point); each book normally has a section on game AI. The books are a series of articles written by industry practitioners solving a problem they have run across. Normally the articles contain inline code, and the books come with a CD with executable examples and code to accompany the articles.
- aggronn 14y agoYou might enjoy a talk by the designer of much Civilization AI: http://www.youtube.com/watch?v=IJcuQQ1eWWI http://www.youtube.com/watch?v=IJcuQQ1eWWI Its a very good talk, but applied video game AI as a field is kind of a let down.
- random_ind_dude 14y agohttp://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf Here's a (pdf) paper presented by Jeff Orkin, lead AI programmer on F.E.A.R, at the 2006 GDC. He talks about how he made the enemies behave in a human-like manner using a technique called Goal Oriented Action Planning. http://web.media.mit.edu/~jorkin/ http://web.media.mit.edu/~jorkin/ This is his MIT student page.