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When arcade machines needed to cycle players to keep the the quarters flowing, it created a aesthetic in game design that took a decade or more to shake when we
by MarkusQ 1y ago
When arcade machines needed to cycle players to keep the the quarters flowing, it created a aesthetic in game design that took a decade or more to shake when we switched to an economic model that rewarded keeping players on the site; in that earlier era, even things that didn't benefit from kicking users off did so, because...well, that's just the way you did things.
Now that the dominant economic model is driven by attention and engagement, even systems that don't benefit from it in the slightest are nonetheless infected by that aesthetic. I keep expecting to see a toaster that asks me to "like and subscribe" or a toilet that has pop-up notifications.
- gblargg 1y ago> or a toilet that has pop-up notifications. Toilets occasionally do that, but dismissing it requires a plunger and mop.
- porridgeraisin 1y agoI recently went to buy a toilet for a new house. I saw one with a touch screen. Kohler "intelligent" toilets. God knows what horrors the touch screen would have revealed. Needless to say I didn't buy it.