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> If nobody has the repo checked out, what are the odds it's important? Oh boy. Tons of apps in maintenance mode run critical infrastructure and see few commi
by bryant 1y ago
> If nobody has the repo checked out, what are the odds it's important?
Oh boy.
Tons of apps in maintenance mode run critical infrastructure and see few commits in a year.
- Dylan16807 1y agoAnd the people using it multiple times a year delete it afterwards?
- RealStickman_ 1y agorelying on random local copies as a backup strategy is not a strategy.
- bufferoverflow 1y ago[dead]
- bryant 1y ago> And the people using it multiple times a year delete it afterwards? The people wouldn't, but in the environments I'm thinking of, security policies might. What you're leaning into is a high-risk backup strategy that would rely mostly on luck to get something remotely close to the current version back online. It's pretty reckless.
- darkwater 1y ago> The people wouldn't, but in the environments I'm thinking of, security policies might. In environments that go so far (deleting local checkouts of code out of security concerns), I bet they do have a mirror/copy of the version controlled code.
- Lammy 1y agoMore like “none of the people who worked on it are at the company any more”
- shakna 1y agoThey often only have a binary that you would have to reverse engineer. Source code gets lost. To step outside just utility programs, the reason why Command & Conquer didn't have a remaster was: > I'm not going to get into this conversation, but I feel this needs to be answered. During this project of getting the games on Steam, no source code from any legacy games showed up in the archives.