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I've been wanting to build a city builder using urban planning libraries like this Imaging the simulation being running headless, decoupled from the GUI clien
by nylonstrung 1y ago
I've been wanting to build a city builder using urban planning libraries like this
Imaging the simulation being running headless, decoupled from the GUI client
- winternewt 1y agoYou read my mind. City builder games are unrealistic in a bad way that defies intuition and prevents you from modeling a real city. This has been my huge frustration with Cities Skylines, which looks great but where ambulances take three months to reach patients.
- jagged-chisel 1y agoWith those timescales in mind, people must go decades between annual checkups.
- Sohcahtoa82 1y agoI think the problem is that a realistic city builder is going to require too much processing power and would probably be unfun. If you want traffic that moves in real time, then your day/night cycle needs to also be real time: 24 hours. That means that if you're only playing in 2 hour gaming sessions, it's going to take nearly 2 weeks to simulate a single day. For those that truly want realism, that's great. For most gamers though, that's gonna be a non-starter. So of course there's a problem: You can either have traffic moving in real time, or you can have a reasonable day/night cycle length. You can't have both. The compromise that city builders make ends up with what you said: Ambulances take 3 months to reach patients, even if they're only traveling a mile. That said, I do think that Cities: Skylines could do it better. The amount of semi-truck traffic in that game is absolutely insane. Easily 4x what it needs to be. You make an industrial district that's only ~1/2 of a square mile and it's an absolute zoo of semi-trucks, requiring some crazy traffic engineering to make it not be a gridlock.
- klaussilveira 1y agoYou can use it headless, apparently: https://github.com/eclipse-sumo/sumo/blob/53cdfa4b595500047e532d83ef617b66e83a2acc/docs/web/docs/Libsumo.md?plain=1#L5 https://github.com/eclipse-sumo/sumo/blob/53cdfa4b595500047e...
- KeplerBoy 1y agoSeems like an obvious must-have feature for research oriented simulation software like this. People are going to sweep parameters on the cluster.
- avel 1y agoSlightly tangential, but there's this game: https://store.steampowered.com/app/1134710/NIMBY_Rails/ https://store.steampowered.com/app/1134710/NIMBY_Rails/
- fusslo 1y ago"Early Access" "Release date: Jan 26, 2021" actually looks really fun tho