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They do, one reason is postprocessing effects like motion blur, another is antialiasing like TAA or DLSS upscaling.
by garaetjjte 1y ago
They do, one reason is postprocessing effects like motion blur, another is antialiasing like TAA or DLSS upscaling.
- IshKebab 1y agoYeah I did almost mention motion blur but do many games use that? I don't play many AAA games TBF so maybe I'm just out of date... Take something like Rocket League for example. Definitely doesn't have velocity buffers.
- izacus 1y agoYes, most games these days have motion blur and motion vector buffers. Yes even Rocket League has it
- raincole 1y ago> Take something like Rocket League for example. Definitely doesn't have velocity buffers. How did you reach this conclusion? Rocket League looks like a game that definitely have velocity buffers to me. (Many fast-moving scenarios + motion blur)
- IshKebab 1y agoIt doesn't have motion blur. At least I've never seen any. Actually I just checked and it does have a motion blur setting... maybe I just turned it off years ago and forgot or something.
- shmerl 1y agoMany games have it, but I always turn it off. I guess some like its cinematic effect, but I prefer less motion blur, not more.
- theshackleford 1y agoModern monitor technology has more than enough technology that adding more is most certainly not my cup of tea. Made worse ironically by modern rendering techniques... Though my understanding is that it helps hide shakier framerates in console land. Which sounds like it could be a thing...
- shmerl 1y agoIf anything, high refresh rate displays are trying to reduce motion blur. Artificially adding it back sounds weird and counter intuitive.
- tjoff 1y agoIt adds realism. Your vision have motion blur. Staring at your screen at fixed distance and no movement is highly unrealistic and allows you to see crisp 4k images no matter the content. This results in a cartoonish experience because it mimics nothing in real life. Now you do have the normal problem that the designers of the game/movie can't know for sure what part of the image you are focusing on (my pet peeve with 3D movies) since that affects where and how you would perceive the blur. Also have the problem of overuse or using it to mask other issues, or just as an artistic choice. But it makes total sense to invest in a high refresh display with quick pixel transitions to reduce blur, and then selectively add motion blur back artificially. Turning it off is akin to cranking up the brightness to 400% because otherwise you can't make out details in the dark parts off the game ... thats the point. But if you prefer it off then go ahead, games are meant to be enjoyed!
- oasisaimlessly 1y agoYour eyes do not have built-in motion blur. If they are accurately tracking a moving object, it will not be seen as blurry. Artifically adding motion blur breaks this.
- tjoff 1y agoSure they do, the moving object in focus will not have motion blur but the surroundings will. Motion blur is not indiscriminately adding blur everywhere.