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So...can we run SteamOS then on android?
by jharohit 1y ago
So...can we run SteamOS then on android?
- yjftsjthsd-h 1y agoAFAIK SteamOS doesn't run on ARM, but I can't see any reason why you couldn't install just Steam itself with the appropriate binary translation
- ferociouskite56 1y agoSteam can be installed on Winlator https://github.com/brunodev85/winlator/releases https://github.com/brunodev85/winlator/releases
- e12e 1y agohttps://www.notebookcheck.net/Valve-adds-experimental-Arm-support-to-SteamOS-in-latest-Runtime-update-Deckard-may-launch-soon.1009490.0.html https://www.notebookcheck.net/Valve-adds-experimental-Arm-su... ?
- yjftsjthsd-h 1y agoIt sounds like that's not actually publicly available yet? Once/if released, yes that would help, although you'll probably still want a binary translation layer since most games don't have ARM binaries. Unless of course Valve includes one like Proton, in which case you still want it but get it for free.
- pjmlp 1y agoWhat about Valve actually getting the studios that target Android NDK[0], to care about SteamOS exists, instead of having Valve translate their Windows deployments via Proton? [0] - Meaning the OpenGL ES, Vulkan, OpenSL, OpenMAX, C and C++ that also exist in GNU/Linux.
- bigyabai 1y agoWhat about it? Steam Deck didn't do any of that stuff, and half of YouTube is saying it's a better value than the Switch 2. Same goes for the Game Porting Toolkit derived from Proton's code, it's just about the only reason the Mac supports real games right now, not just Monument Valley and Laura Croft. We've already seen the whole "corporate sponsor courts game publisher" thing with Eidos and Capcom at Apple. Let's just say that Apple's commitment to native experiences didn't put them in contention with Sony or Nintendo in the way Valve did.
- pjmlp 1y agoWhere are the sales to match that supposed half of YouTube, one would expect it to outsold Switch 2, yet.... "Nintendo Shares Have Breakout Year as Switch 2 Sales Smash Records" https://www.asktraders.com/analysis/nintendo-shares-have-breakout-year-as-switch-2-sales-smash-records/ https://www.asktraders.com/analysis/nintendo-shares-have-bre... Consumers really should pay more attention to those YouTube influencers, buying the wrong stuff. /s Apple is doing just fine across iOS, iPadOS and TV OS, which apparently people like to ignore when discussing numbers and monetary figures in gaming profits.
- bigyabai 1y agoHmm... let's think. Why would iOS, iPadOS and TVOS all be ignored when discussing margins on gaming profits? Any guesses? Oh! The Mac! Whenever you let publishers compete with software storefronts of their own, Apple is chronically incapable of making money for some reason. You know, like how League of Legends and Steam and World of Warcraft and all support the Mac but conspicuously don't show up on the macOS app store or get ported to the mobile platforms that could clearly support them. Or how Photoshop and Pro Tools and Premiere all support the Mac, but just refuse to put their professional software on the App Store or iPad! What's up with that? The fact that those storefronts are entirely captive audiences might be it. When you add macOS to the lineup, it becomes the punchline to a tortuously protracted joke.
- pjmlp 1y agoIgnored by HN folks like yourself, that is, industry knows what they should care about. "- Mobile games generated $81 billion revenue in 2023 across both platforms - iOS was responsible for $47.7 billion of that revenue, Google Play generated $33.3 billion - Mobile was responsible for 49% of total game revenues, close to PC and console totals combined" https://www.businessofapps.com/data/mobile-games-revenue/ https://www.businessofapps.com/data/mobile-games-revenue/ Laugh at will, we don't want sad people.