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Yeah, it's very unfortunate for WebGL/WebGPU apps, where every call has to pass/convert typed arrays and issue a js gl call. It pretty much kills any advantage
by markdog12 1y ago
Yeah, it's very unfortunate for WebGL/WebGPU apps, where every call has to pass/convert typed arrays and issue a js gl call. It pretty much kills any advantage of using WASM. Hope that changes.
- breve 1y agoWebAssembly is the faster option for WebGL applications on the web, not least because you also might want to run things like physics engines: https://playgama.com/blog/general/boost-html5-game-performance-with-webassembly/#assessing-current-performance-bottlenecks-in-html5-games https://playgama.com/blog/general/boost-html5-game-performan...
- sitkack 1y agoHow can you reconcile this with all of the AAA games that have been shown to work well on Wasm+WebGL ? What is different between your usage and theirs?
- Jyaif 1y agoWhich AAA games run well on Wasm+WebGL?
- snapcaster 1y agoA quick search shows that there aren't any AAA games that support those platforms. What are you referring to?