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I mean, sure, if we were forced to include end-of-life self hosting we could have shipped it with an early, janky QA build with most of the features that differ
by gopher_space 1y ago
I mean, sure, if we were forced to include end-of-life self hosting we could have shipped it with an early, janky QA build with most of the features that differentiated our game from others stripped out.
But why would we do that? It's not the game we designed, pitched, built, or advertised. It wouldn't be fun.
The hypothetical requirements I've seen throughout this discussion would result in whole categories of games either jacking up their prices or just skipping an EU launch entirely.
- trinsic2 1y ago> The hypothetical requirements I've seen throughout this discussion would result in whole categories of games either jacking up their prices or just skipping an EU launch entirely. That's not going to happen. Once the EU adopts some legislation, it will be likely that we will see the benefits of this downstream. You can look to Apple and the EU regulations as an example as to why most publishers wont skip Europe. Also you are not forced to include end-of-life hosting. You need to provide some form of a working game after it gets shutdown. Releasing server binaries, or something. Not just shutdown the game and giving your customers no recourse. Please remember that you have to sell some rights to the game, all we are asking for is that you not take away rights that were already sold.