3 ms·
twice as fast, but asked to render 4x the pixels. Do the math
by vrighter 1y ago
twice as fast, but asked to render 4x the pixels. Do the math
- SlowTao 1y agoWell you see... I got nothing. The path nowadays is to use all kinds of upscaling and temporal detail junk that is actively recreating late 90s LCD blur. Cool. :(