4 ms·
If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and
by haiku2077 1y ago
If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.
- nottorp 1y ago> directly inspired by Persona's combat system That means they're both QTE based?
- zerocrates 1y agoSetting aside the big argument on whether Clair Obscur counts as turn-based, Persona 5 definitely does: it's more classically/rigidly turn-based than even the Final Fantasy games that use ATB.
- weiliddat 1y agoTurn based but with QTE elements
- PixelForg 1y agoAnd you can even parry! In terms of parrying, for me it is harder and more satisfying than Sekiro's parry system(which was my number one game in terms of combat, now Clair Obscur has taken it's place).
- nottorp 1y agoHow is it turn based when you get timed prompts to "press button not to die"?
- TeMPOraL 1y agoHow is hamburger not a salad when there are veggies in it? Proportions matter.
- deleted 1y ago[deleted]
- haiku2077 1y agoWhen you select what action you want to do, the combat is paused and the game displays a menu. Executing the action, dodging and parrying, and shooting ranged weapons all happen in real time. It works really well in practice, combining both strategic and twitch gameplay.
- tmtvl 1y agoSounds a bit like Legend of Dragoon. I should play that game again some time, leaving it unfinished is a shame.
- weiliddat 1y agoOh wow thanks for the trip down memory lane. I guess some of the QTE elements do remind me of that and FF VIII limit breaks
- nottorp 1y agoOf course, if you like twitch gameplay, and if you can stomach twitch gameplay being labeled as "turn based". I might agree with the former but I don't like false advertising.
- burch45 1y agoI think the false advertising does great disservice to Clair Obscur. It turns off people who don’t like turn-based combat and ends up disappointing people who do like turn based combat. I very nearly bounced from what is a great game because it was not at all what I was expecting with respect to combat. Clair Obscur’s combat would be better described as dodge and parry based as that is the primary mechanic. In terms of lineage, the combat is much closer to PunchOut than Final Fantasy 6. It’s really fun if that is what you are expecting though.
- nottorp 1y agoYes but their Steam page says: "Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever." Turns out the real time mechanics aren't unique. Not sure I want "addictive" battles or "addictive" gameplay either. Isn't that the realm of free to play?
- npodbielski 1y agoYou do not have to Parry. You do not have to dodge. Most od the game you can tank and heal or resurect.
- bigstrat2003 1y agoI don't think that's true. I played the game and without doing some serious level grinding, you take too much damage for it to be viable to ignore the dodge/parry mechanic.
- deleted 1y ago[deleted]
- haiku2077 1y agoThere are multiple guides on Youtube for both normal and expert. In practice some grinding in the first area is helpful and some fights are RNG heavy, but the majority of the game is actually really well balanced for it, especially since you get Pictos/Luminas and weapons specifically designed for that playstyle. Personally, I killed Simon on my second try by rebuilding my party to intentionally die to his attacks, proc some key Luminas and trigger the start of a high damage combo. The game rewards creative builds and lateral thinking.
- npodbielski 1y agoI played the game twice. First on normal then normal on NG+. I suck at both, parry and dodge and was able to do beat everything beside simon. So I think it is not necessary but game is much easier if you can counter.
- v5v3 1y ago>It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. There have been ongoing movies and tv shows so each generation of kids grows up with Sonic.
- nateburke 1y agoGrowing up I never had exposure to video games, so I didn't really know about Sonic until my son saw his face on some toy and IMMEDIATELY had questions. Who is that, what's his name, what does he do, .... I think there's something about Sonic's face that is timeless, innate, prehistoric even.
- ninetyninenine 1y agoIt’s just cool. Cooler than Mario which is a fat plumber. Think of it as the difference between a Lamborghini (sonic) vs. VW beetle (Mario) Sonic wins on aesthetics and style while Mario is popular entirely because of the quality of the games that have cemented Mario as timeless.