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Around 10 years ago I thought they were a terrible practice. A win for graphic designers that wanted simple and nice looking at the expense of usability. But o
by strict9 1y ago
Around 10 years ago I thought they were a terrible practice. A win for graphic designers that wanted simple and nice looking at the expense of usability.
But over time people learn and its standard. And as the NN group article points out: it has become familiar and known today.
My favorite iteration of this was in the This American Life mobile app that used a graphic of an actual hamburger instead of 3 stacked gray lines. This was also about 10 years ago I believe. Unfortunately I can't find any reference or graphic depicting it.
- josefrichter 1y agoPeople get used to everything. Including war. Just because they learn how to pull through, does not mean it's any good.
- savanaly 1y agoBut the designs literally go from bad to good once people know how to use them. Unlike war, which is bad whether people are used to it or not. If you're insisting the hamburger design is bad for some other reason rather than people not knowing how to use it, it's the same mistake the designers made in the first place when they insisted it was good despite people not knowing how to use it.
- torstenvl 1y agoFalse
- andrekandre 1y ago> go from bad to good once people know how to use them perhaps, but there is still the issue or cognitive load in certain designs or combination of designs even if people are used to them, which can objectively make them 'better' or 'worse' vs others
- nancyminusone 1y agoIt's been 10 years and my parents are still clueless "What is that? Why don't they put 'menu' there?" I don't know dad, I'm not the one who made it
- SoftTalker 1y agoText labels add SO much in terms of usability. I don't know why we got away from them. I guess they don't look as pretty.
- card_zero 1y agoNot an option, because it makes it harder work to sell a product to the Chinese.
- kevindamm 1y agothe RTL languages are also a pain point, and even German can make your UI designing difficult for length of words. Really, the high variability of width for i18n'ed words in general is I think where the icon-heavy approach originated.
- robocat 1y agoI was using a cheap device the other day and it had: [◂] [xxx] [▸] Left button was UP and right button was DOWN (numbers e.g. temperature). Is there any reason that ◂ would be UP in Chinese?
- grues-dinner 1y agoSort of. 上 means both up and previous, 下 means down and next. Maybe there was miscommunication about contexts when the button meant next and when it meant down in the UI.
- userbinator 1y agoThe question of whether that's a good thing is a different matter, however.