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I suspect that generating textures directly in UV space is a bit of a dead end because UV maps are object-specific, so flux/SD/etc are going to have a hard time
by nmfisher 1y ago
I suspect that generating textures directly in UV space is a bit of a dead end because UV maps are object-specific, so flux/SD/etc are going to have a hard time understanding the inputs.
I've been experimenting with image-to-image (and video-to-video) for basic texture projection, which I think shows promise:
https://bsky.app/profile/nickfisherau.bsky.social/post/3lqrlp44lkc2r https://bsky.app/profile/nickfisherau.bsky.social/post/3lqrl...
I just started diving into this today too:
https://github.com/YixunLiang/UniTEX https://github.com/YixunLiang/UniTEX
which works with in "volumetric space" (for lack of a better word), which I think makes a lot more sense.
- klaussilveira 1y agoIt actually performs remarkably well with mask maps as Control Nets. You can use a simple black background and white UV shells, that will give you OK results. But then you expand and use curvature maps just like you would with line art control nets, and then you have a controlled painting. Even simple black/white shells work well, like here: https://x.com/_hackmans_/status/1644811607799738371 https://x.com/_hackmans_/status/1644811607799738371