3 ms·
Oh, I don't think you guys should even expose it other than in the export feature. "Export Optimized" or "Export for Game Engines". I think Mixamo nailed the a
by klaussilveira 1y ago
Oh, I don't think you guys should even expose it other than in the export feature. "Export Optimized" or "Export for Game Engines".
I think Mixamo nailed the autorigging years ago. Anything similar to that is good enough. If you guys want to go fancy, check out Cascadeur and what they are doing. For a cool skinning algo, you might want to check voxel heat difusing:
https://github.com/meshonline/Surface-Heat-Diffuse-Skinning https://github.com/meshonline/Surface-Heat-Diffuse-Skinning
What about painting/iterating on the model, while respecting the UV constraints and boundaries of the original texture, is that on the roadmap?
- zachdive 1y agowill check out the skinning thanks! right now all iterations are done through prompts to make it feel as conversational as possible. some forms of in-painting could be cool though.