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It’s a shame but you also have to be realistic. People have to make a living.
by hdsese 1y ago
It’s a shame but you also have to be realistic. People have to make a living.
- marcodiego 1y agoYou know, a "made with" blender film just won an Oscar. I bet Blender devs also have to make a living and I doubt they work for free.
- dksisudh 1y agoGot to be realistic. That was one piece of software and it took decades and a team and plenty of free labor to get to where it is. People have to eat daily.
- marcodiego 1y agoFLOSS devs do eat daily. It's not developed by fasting people.
- hahsusuya 1y ago[flagged]
- marcodiego 1y ago[flagged]
- scrivanodev 1y agoThe vast majority of FLOSS projects are underfunded and we have far more cases of projects that had to shutdown because they lacked funding than projects that were successfully able to fund themselves. Survivor bias backed examples are not a good argument.
- codetrotter 1y agoBlender is amazing and I love it. That doesn’t mean that replicating their success is an easy feat or for everyone. If it was easy to get the required funding, wouldn’t Synfig be in a position to rake in funds and hire people to improve Synfig?
- bufferoverflow 1y agoWhat are you talking about? Hundreds of Blender developers did and do work for free. Just because a movie made with it did well, doesn't mean Blender devs get paid.
- deleted 1y ago[deleted]
- marcodiego 1y agohttps://devtalk.blender.org/t/hiring-a-blender-dev/13151 https://devtalk.blender.org/t/hiring-a-blender-dev/13151
- hal_1337 1y agoBlender dev here. A majority (like 2/3) of the development nowadays happens through the core development team: it's around 30-40 full-time/part-time paid developers. Most are located in the Netherlands. We make an average salary that's slightly higher than the average in that sector here in our country. All of the money comes exclusivly from the Dev Fund (fund.blender.org). It's all donations, no strings attached. We say "thank you" and (if they wish) put the logo on the website.
- dagi3d 1y agoYou know, survival bias. For each floss project where its devs can make a decent living just working on that project, I can can name way more where they depend on the free labour/willing of their maintainers.
- egypturnash 1y agoThere’s a lot of work behind Blender, and behind it having that infrastructure to pay some devs. https://en.m.wikipedia.org/wiki/Blender_(software)#History https://en.m.wikipedia.org/wiki/Blender_(software)#History
- gmueckl 1y agoBlender is actually a business in spirit (even if not legally) and has very active and aggressive marketing. That is why they are dominating the OSS DCC tool space and get millions in corporate sponsorship.
- hal_1337 1y ago> very active and aggressive marketing Like where? The Blender Foundation doesn't do any aggressive marketing...
- rixed 1y agoTo be fair, Blender did not start as a FOSS but as a proprietary software.
- phoronixrly 1y agoAs opposed to this that seemingly started as foss and no longer is.
- hal_1337 1y agoJust to add a bit more context to this: Blender started as an "in-house" software (studio NeoGeo), written by Ton Roosendaal, in January 1994. In 1998, they founded a company (NaN) that would distribute Blender under a freemium pricing strategy (you would buy keys to unlock more features). But the base software could be downloaded for free. In 2002, that company went bankrupt. And with the help of 250,000 users, they raised enough money to buy back the rights owned by the investors to release Blender under an new licence: the GPL licence. In May of 2002, the Blender Foundation (non-profit) was created.