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Yeah, I use LODs already but as you say, even my lowest lod far away is too many vertices. Imposter rendering seems very interesting but also completely bonkers
by logdahl 1y ago
Yeah, I use LODs already but as you say, even my lowest lod far away is too many vertices. Imposter rendering seems very interesting but also completely bonkers (viewing angle, lighting)!
- corysama 1y agoI've not sat down and watched this yet, but you might appreciate it. https://www.youtube.com/watch?v=DZfhbMc9w0Q https://www.youtube.com/watch?v=DZfhbMc9w0Q Apparently Doom: The Dark Ages switched to Visibility Buffer rendering. Likely because it reduces issues with quad utilization. http://filmicworlds.com/blog/visibility-buffer-rendering-with-material-graphs/ http://filmicworlds.com/blog/visibility-buffer-rendering-wit...
- undefuser 1y agohave you considered using meshlets technique like Unreal Engine Nanite or Assassin's Creed? It could potentially open the door for better culling and more effective depth prepass.
- logdahl 1y agoAbsolutely! I think this would likely be the next step.