4 ms·
There are still a few of us out here fighting the custom engine fight :)
by khalladay 1y ago
There are still a few of us out here fighting the custom engine fight :)
- corysama 1y agoNewbies showing off their first triangle are welcome over in r/gameenginedevs/ and r/GraphicsProgramming/ :)
- Cieric 1y agoDo you know of any communities outside of reddit? It's not exactly my favorite place to hang out.
- khalladay 1y agomastodon.gamedev.place is a thing
- mdaniel 1y agoI'm sad that Lemmy didn't catch on, I had high hopes for a distributed Reddit replacement But I think it's a combination of "people have short memories" and "people don't like change"
- MrDrMcCoy 1y agoI think discoverability and fragmentation are bigger problems that the fediverse needs to solve for adoption to take off.
- corysama 1y agoThere are active Discords for "Vulkan", "DirectX" and "Graphics Programming". https://gamedev.net/forums/ https://gamedev.net/forums/ is the classic hang-out spot.
- ramon156 1y agoFor rust, the bevy community is pretty great
- Animats 1y agoThat's the problem. The generic graphics groups are mostly newbies. More advanced stuff is on engine-specific boards.
- bluescrn 1y agoThe other problem is that modern graphics APIs got so complex that they're intimidating even to experienced developers. That 'first triangle on screen' code can now look something like this - https://github.com/KhronosGroup/Vulkan-Samples/blob/main/samples/api/hello_triangle_1_3/hello_triangle_1_3.cpp https://github.com/KhronosGroup/Vulkan-Samples/blob/main/sam... - compared to the simpler old days of OpenGL (https://github.com/gamedev-net/nehe-opengl/blob/master/vc/Lesson02/Lesson2.cpp https://github.com/gamedev-net/nehe-opengl/blob/master/vc/Le...)
- Animats 1y agoThat's the argument for general-purpose rendering engines. These offer an API comparable to three.js. The API at that level is much easier to deal with than the API at the Vulkan level. Usually, about a page of code will put a glTF model on the screen. But fast, general purpose rendering engines are hard. Not impossible, just hard. In open source land, we have about a half dozen examples of My First Rendering Engine, and they mostly work. But they don't scale.
- _mlbt 1y agoKeep fighting the good fight, monocultures suck.
- mdaniel 1y agoDo open source engines count in your custom engine list? I could see that going either way: yes, because one can modify it to your heart's content, or no because it was built by someone else and not to the exact trade-offs you have in mind