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No argument from me, I also believe bloat is a very large problem. A get of my lawn section :) I remember when GUIs started becoming a thing, I dreaded the mo
by jmclnx 2y ago
No argument from me, I also believe bloat is a very large problem.
A get of my lawn section :)
I remember when GUIs started becoming a thing, I dreaded the move from Text to GUIs due to complexity. I also remember most programs I wrote when I started on minis were 64k code and 64k text. They were rather powerful even by today's standards, they did one thing and people had to learn which one to use to perform a task.
Now we have all in one where in some cases you need to page through endless menus or buttons to find an obscure function. In some cases you just give up looking and move on. Progress I guess.
- zelphirkalt 1y agoThere is still a fundamental difference between move from text interface to GUI on one hand and adding bloat so many people add these days on the other hand. GUI is some entirely different paradigm of usage, while the bloat of today can often be replaced with little code and one retains the same functionality.
- rjsw 1y agoMy first GUI applications used GEM, they were compiled to 8086 small model so the same 64k code and 64k data, didn't get close to running out of address space.