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MTerrain: Optimized terrain system and editor for Godot
- singron 1y agoAnyone know how this compares to Terrain3D? https://github.com/TokisanGames/Terrain3D https://github.com/TokisanGames/Terrain3D
- hackable_sand 1y agoTerrain3D is very limited in what it can do. You will quickly find a ceiling.
- Gigamegs 1y agoNice work! My 2D Monster Curve implementation supports efficient quadtree construction, and I’m planning to extend it to higher dimensions: https://tetramatrix.github.io/monstercurves/ https://tetramatrix.github.io/monstercurves/. Curious—have you thought about using Monster Curves for your octree terrain generator?
- setr 1y agowhat in the seven hells is this cursed website its more ads than site; and they're not even unique ads
- Gigamegs 1y agoAh yes, welcome to the cursed labyrinth of 2000s web aesthetics—where the ads are plentiful and the content might still be worth the risk. But hey, that’s what ad blockers were invented for, right? Brave souls like you make it through.
- gitroom 1y agoGotta say, I'm always down to see more ways to mess with terrain - tried a bunch but still feel like I'm barely scratching the surface with these tools tbh
- irq-1 1y agoCheck out https://github.com/spimort/TerraBrush https://github.com/spimort/TerraBrush for smaller maps with easier options.