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Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.
by no_wizard 1y ago
Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.
- thatguy0900 1y agoThis one does feel extra infuriating though, since it still has bugs that were fixed by fan made bug fixing mods from the original game. It doesn't really even feel like they try to fix bugs
- chme 1y agoThis is also not surprising for BGS as was demonstrated with the multiple Skyrim re-releases, which didn't fix all issues patched by the unofficial patches, and even introduced more. See the change log here: https://www.afkmods.com/Unofficial%20Skyrim%20Special%20Edition%20Patch%20Version%20History.html https://www.afkmods.com/Unofficial%20Skyrim%20Special%20Edit... Only a very small amount of the issues fixed there where integrated into the official patch releases.
- lelandfe 1y agoKeeping the VO flubs in is so good though, especially now with the automatic lip syncing https://youtu.be/AWgPq6ocd5c https://youtu.be/AWgPq6ocd5c
- tjpnz 1y agoBethesda farmed the remaster out to another studio and the issues are mostly performance related. They chose to utilize Unreal Engine 5 for the graphics[0] which means you get all the stuttering and uneven frame times present in most games using it. 0: I recall reading somewhere that the game uses a really old version of Bethesda's proprietary engine too - but only for physics.
- detaro 1y agoIt's a pattern a few remasters have used: Run the entire old engine for the game logic, but bolt a more modern engine on top for the rendering. So it's not just physics but pretty much all gameplay logic thats done by the old code. Which is also why mods that don't touch graphics were apparently easy to port to the remaster, but changing models etc needs adapting to the new system.