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I think it's silly that the conversation on preserving games revolves around hardware. The hardware is irrelevant. It's about the right to create digital backup
by proc0 1y ago
I think it's silly that the conversation on preserving games revolves around hardware. The hardware is irrelevant. It's about the right to create digital backup for personal use. Whether the game is downloaded or burned on a disc, it's just software.
The main problem used to be about piracy, but I think now it's really about making games as a service (even if they're not online for gameplay) because it allows more forms of monetization. The conversation should be about making games into a digital product that you can download and own the files. Piracy still happens anyway, and maybe this could make companies solve the problem differently, like only allowing digital backup for trusted players.
- Y_Y 1y agoWouldn't it be nice if the Library of Congress or the Bodleian or some other prestigous clouty institution could demand that these published artworks be given to them as an unencumbered copy? I know that such a thing might have to include server code and some agreements on runtime environment, but I don't see that as insuperable. This is culture and it's part of our patrimony. The privilege of getting to publish thinga and having copyright protection ought to include responsibilities to the society too.
- dtagames 1y agoThe problem is the cost and knowledge base required to keep servers running. A game server is a big proprietary ball of spaghetti with hundreds of API endpoints and only the people who built it really know how it works[0]. It's expensive to keep those folks around and expensive to pay for the cloud services and SaaS tools they need to do their jobs. All software has a "lifecycle" and has to be turned off at some point because no one is willing to pay the costs of keeping it running (with hosting and client changes as ongoing moving targets). We see this even with games that have sales! So ones that don't have sales are not likely to attract anyone to pay for such staff. [0] Source: I spent 2 years inside a studio owned by "big gaming."
- proc0 1y agoIt could be paid by taxes, and run by government. Something like the Internet Archive (not sure if that's public but the entire Internet is much larger than all games put together).
- jerjerjer 1y agoGames with single-player mode must be playable in a fully offline mode. Would solve your (very valid) issue for a large chunk of games.
- tgsovlerkhgsel 1y agoThere is a petition that would require publishers to leave games in a playable state at end-of-life (https://eci.ec.europa.eu/045/public/#/screen/home https://eci.ec.europa.eu/045/public/#/screen/home), but it doesn't look like it will reach the threshold that would require the parliament to respond. It is one of the bigger petitions though, so it might still trigger some action.
- solardev 1y agoWait, in the EU you can just petition the government and they have to respond after some threshold?
- LM358 1y agoYes, both at the EU level and also in many countries (EU and non-EU), see: https://en.wikipedia.org/wiki/European_Citizens%27_Initiative https://en.wikipedia.org/wiki/European_Citizens%27_Initiativ... https://en.wikipedia.org/wiki/Popular_initiative https://en.wikipedia.org/wiki/Popular_initiative
- proc0 1y agoYes that would be nice. It could definitely be a non-profit and get a lot of support. Then they could grant access to past games that are no longer on the market. Ideally anyone can just make their own backups without publishing the copy. I still think there are solutions to allow this but companies want games a service to make more money.
- autoexec 1y ago> Wouldn't it be nice if the Library of Congress or the Bodleian or some other prestigous clouty institution could demand that these published artworks be given to them as an unencumbered copy? I agree. It should be a requirement to receive copyright protection. The US Copyright Office should also make those copies available for download on their servers the moment that the work enters the public domain.
- ferbivore 1y agoAll games with a budget over $10m will be online-only gacha soon enough because it would be fiscally irresponsible to do anything else. The only reason you can still "buy" large games - to whatever extent you still can, you're mostly leasing games if you don't pirate them anyway - is irrationality and inertia on the part of publishers, which I doubt will last forever under shareholder pressure. A lot of games are already nearly impossible to preserve because they use DRM and anti-cheat systems that only a handful of people in the world could crack. Maybe in the future more people will learn, but I think it's more likely the opposite will happen and these people will be fully outcompeted by DRM providers. I wish there was a way to prevent this, but I don't see it. You would have to outlaw SaaS in general. I mean, that sounds like utopia to me, but there's no chance any country would go for it.
- pjmlp 1y agoThe reason being timesharing seems to be the only way to force people to pay for digital goods, including developers.
- Wowfunhappy 1y agoPeople were predicting this a decade ago but somehow we're still getting games like Tears of the Kingdom and Expedition 33.
- proc0 1y agoI think that's true for multiplayer games, which is understandable because they are more like platforms, even social media, because it has to support a community of people that play with each other. Single player games will still exist though, and companies will still try to make them online games that can be patched often and have online stores (latest assassin's creed does this), but we should all agree this is no longer the same product. If a single player game becomes a service, it is no longer about a self-contained experience that exists like a movie or book. I guess here is where consumers need to demand that certain game genres be treated as art, and as such be sold like products instead of services.
- kbolino 1y ago