10 ms·
Show HN: Beatsync – perfect audio sync across multiple devices
Hi HN! I made Beatsync, an open-source browser-based audio player that syncs audio with millisecond-level accuracy across many devices.
Try it live right now: https://www.beatsync.gg/ https://www.beatsync.gg/
The idea is that with no additional hardware, you can turn any group of devices into a full surround sound system. MacBook speakers are particularly good.
Inspired by Network Time Protocol (NTP), I do clock synchronization over websockets and use the Web Audio API to keep audio latency under a few ms.
You can also drag devices around a virtual grid to simulate spatial audio — it changes the volume of each device depending on its distance to a virtual listening source!
I've been working on this project for the past couple of weeks. Would love to hear your thoughts and ideas!
- johng 1y agoVery cool!
- freemanjiang 1y agothank you!
- crunchwrapjs 1y agoi've been wanting to make this for so long! it's crazy that it's done completely in the browser
- Dwedit 1y agoHow does it deal with the audio ring buffers on the various devices? Does it just try to start them all at the same time, or does it take into account the sample position within the buffer?
- brcmthrowaway 1y agoThis is my question, does it do interpolation or pitch bending
- cosmotic 1y agoAnother issue is seeking in compressed audio. When seeking (to sync), some API's snap to frame boundaries.
- cosmotic 1y agoI solved this by decompressing the whole file into memory as PCM.
- freemanjiang 1y agoGreat question! There's two steps: First, I do clock synchronization with a central server so that all clients can agree on a time reference. Then, instead of directly manipulating the hardware audio ring buffers (which browsers don't allow), I use the Web Audio API's scheduling system to play audio in the future at a specific start time, on all devices. So a central server relays messages from clients, telling them when to start and which sample position in the buffer to start from.
- camtarn 1y agoInteresting. Feels like this might still have some noticeable tens-of-millisends latency on Windows, where the default audio drivers still have high latency. The browser may intend to play the sound at time t, but when it calls Windows's API to play the sound I'm guessing it doesn't apply a negative time offset?
- serial_dev 1y agoSo it doesn't need to use the microphone? I guess from the "works across the ocean" comment and based on this description. I would have thought you would listen to the mic and sync based on surrounding audio somehow but it's good to know that it's not needed.
- freemanjiang 1y agoYup no microphone. It's all clock sync
- jauntywundrkind 1y agoUnfortunately the w3c webtiming community group has closed. It'd be amazing to have the browser better able to keep time in sync across devices. https://www.w3.org/community/webtiming/ https://www.w3.org/community/webtiming/ https://github.com/webtiming/timingobject https://github.com/webtiming/timingobject
- duped 1y agoLuckily the audio industry as solved this problem, and they use PTP as the clocking mechanism for AES67 (kind of the bastard child of Ravenna and Dante, but with a fully open* AoIP protocol) that's designed for handling all the hard parts of sync'ing audio over a network. And it's used everywhere these days, but mostly in venues/stadiums/theme parks. * open if you pay membership dues to the AES or buy the spec
- jauntywundrkind 1y agoHopefully wifi8 has something PTP built-in. I hear there's some vague hope that better timing info is one of the core pieces, so maybe maybe! I'm super jazzed seeing AES67 emerge.. although it not working great over wifi for lack of proper timing info hurts. Very understandable for professional gear, but there's nothing I love more than seeing professional, prosumer and consumer gear blend together! PipeWire already has pretty decent support! There's a tracker where people report on with their hardware experiences trying it. Some really really interesting hardware shows up here (and elsewhere on the gitlab): https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/3217 https://gitlab.freedesktop.org/pipewire/pipewire/-/issues/32...
- doughecka 1y agoWell, AES67 isn't a great secret... It's just RTP with PTPv2, with some predefined codec, sample rate, and fpp options.
- dddw 1y agoGood demo!
- daredoes 1y agoHave you seen snapcast? That's currently my go-to audio sync solution for running whole house audio. Always open to alternatives, but so far nothing beats the performance and accessibility
- freemanjiang 1y agoyes but only after posting! it's very cool—i'm actually a little embarrassed to not have seen it before. they're doing a smarter thing by doing streaming. i don't do any streaming right now. the upside is that beatsync works in the browser. just a link means no setup is required.
- whimsy 1y agoThis is very, very cool; it's a thing I've been looking for on my backburner for several years. It's a very interesting problem. There are a ton of directions I can think about you taking it in. The household application: this one is already pretty directly applicable. Have a bunch of wireless speakers and you should be able to make it sound really good from anywhere, yes? You would probably want support for static configurations, and there's a good chance each client isn't going to be able to run the full suite, but the server can probably still figure out what to send to each client based on timing data. Relatedly, it would be nice to have a sense of "facing" for the point on the virtual grid and adjust 5.1 channels accordingly, automatically (especially left/right). [Oh, maybe this is already implicit in the grid - "up" is "forward"?] The party application: this would be a cool trick that would take a lot more work. What if each device could locate itself in actual space automatically and figure out its sync accordingly as it moved? This might not be possible purely with software - especially with just the browser's access to sensors related to high-accuracy location based on, for example, wi-fi sources. However, it would be utterly magical to be able to install an app, join a host, and let your phone join a mob of other phones as individual speakers in everyone's pockets at a party and have positional audio "just work." The "wow" factor would be off the charts. On a related note, it could be interesting to add a "jukebox" front-end - some way for clients to submit and negotiate tracks for the play queue. Another idea - account for copper and optical cabling. The latency issue isn't restricted to the clocks that you can see. Adjusting audio timing for long audio cable runs matters a lot in large areas (say, a stadium or performance hall) but it can still matter in house-sized settings, too, depending on how speakers are wired. For a laptop speaker, there's no practical offset between the clock's time and the time as which sound plays, but if the audio output is connected to a cable run, it would be nice - and probably not very hard - to add some static timing offset for the physical layer associated with a particular output (or even channel). It might even be worth it to be able to calculate it for the user. (This speaker is 300 feet away from its output through X meters of copper; figure out my additional latency offset for me.)
- hgomersall 1y agoSilent disco in which everyone brings their own source and headphones.
- shahanneda 1y agoawesome!
- deleted 1y ago[deleted]
- freemanjiang 1y agoI primarily built this for group in-person listening, and that's what the spatial audio controls are for. But what is interesting is that since it only requires the browser, it works across the internet as well. You can guarantee that you and someone else are listening to the same thing even across an ocean. Someone brought up the idea of an internet radio, which I thought was cool. If you could see a list of all the rooms people are in and tune it to exactly what they're jamming to.
- Ne02ptzero 1y ago> You can guarantee that you and someone else are listening to the same thing even across an ocean. How can you guarantee that? NTP fails to guarantee that all clocks are synced inside a datacenter, let alone across an ocean (Did not read the code yet) EDIT: The wording got me. "Guarantee" & "Perfect" in the post title, and "Millisecond-accurate synchronization" in the README. Cool project!
- moomin 1y agoMore, the speed of light puts a hard cap on how simultaneous you can be. Wolfram Alpha reckons New York to London is 19ms in a vacuum, more using fibre. Going off on a tangent: Back in the days of Live Aid, they tried doing a transatlantic duet. Turns out it’s literally physically impossible because if A songs when they hear B, then B hears A at least 38ms too late, which is too much for the human body to handle and still make music.
- recursive 1y agoIt's a less hard problem than the duet. If the round-trip is 38ms, you can estimate that the one-way latency is 19ms. You tell the the other client to play the audio now, and you schedule it for 19ms in the future. That's assuming standard OS and hardware and drivers can manage latency with that degree of precision, which I have serious doubts about. In a duet, your partner needs to hear you now and you need to hear them now. With pre-recorded audio, you can buffer into the future.
- bjackman 1y agoVery cool! As someone who doesn't know much about the topic, I'm surprised that "millisecond-level accuracy" is enough. I would have imagined that you need to be accurate down to some fairly small multiple of the sample rate to avoid phasing effects. Do you have any interesting insight into that question?
- hatthew 1y agoSound travels at a speed of ~1 foot/millisecond
- camtarn 1y agoOh, that's a nice approximation! Similar to Grace Hopper's famous demo of a six inch wire being about how far electrical signals travel in a nanosecond.
- bjackman 1y agoWow it's insane how slow that is! But also, I don't really have an intuition for why the speed of travel is relevant here? It's funny that I have a natural intuition that sound is slow over long distances, yet 1 ft/s still feels astonishingly slow. And yet while I know light travels 1ft/ns, it's still astonishing that it takes 30ms to travel from London to Sydney at that speed.
- hatthew 1y agosorry for late response What I mean is that if you have multiple speakers around you, if any one is 1 foot closer or further than another, it'll be off by a millisecond already. Given that most people probably aren't going to have sub-foot positioning accuracy, sub-millisecond timing accuracy isn't critically important.
- freemanjiang 1y agoYeah the threshold is pretty brutal, but it is enough. Experimentally, I'd say you need under 2-3ms but even at 1ms you can start to hear some phase differences. Most of the time, I think my synchronization algorithm is actually sub-1ms, but it can be worse depending on unstable network conditions.
- hackncheese 1y agoAny plans to integrate this with Apple Music or Spotify? I would assume your algorithm would work only with files uploaded to the site, but curious if you had plans to attempt something with Apple Music/Spotify
- freemanjiang 1y agoYes! The very next step.
- HelloUsername 1y agoCool! I'd swap the 'search music' (cobalt.tools) button with the 'upload audio' button
- badmonster 1y agohow does it achieve millisecond-accurate multi-device audio synchronization across browsers?
- ajb 1y agoThat's cool! Last I heard safari was buggy and behind on web audio - did you run into any issues there?
- freemanjiang 1y agoMiraculously pulled it off with a change I made today
- lacoolj 1y agoVery very cool idea, but this is a bummer: "Optimized for Chrome on macOS. Unstable for other platforms..." Once that changes (at the very least, the macOS part), I can't wait to play with it!
- freemanjiang 1y agoIt works on other platforms! Just not as smooth as Chrome.
- Michael9876 1y ago[dead]
- freemanjiang 1y agoMade an update so it should be good on most!
- lacoolj 1y agoYes! I am playing with it on my two phones and PC and it's absolutely wonderful Not a huge deal, but if I start playing from my Pixel 4, it staggers the startup between devices (either pixel is faster or vice versa). If this starts working with spotify somehow, I'll be set for my weekends coding around the house!
- thruflo 1y agoThis looks really cool, congrats! Just to share a couple of similar/related projects in case useful for reference: http://strobe.audio http://strobe.audio multi-room audio in Elixir https://www.panaudia.com https://www.panaudia.com multi-user spatial audio mixing in Rust
- deleted 1y ago[deleted]
- ng-henry 1y agothis looks so cool!
- maxmynter95 1y agoIt's a really intereseting vibe when you play on multiple machines. Sometimes you can notice a slight off-ness which gives this reverb effect.
- js4ever 1y agoLove it, this is impressive and very smart, no need for mic!
- rezonant 1y agoIt's not open source until you pick a license. Since there is no license in this repository, it is at best source-available.
- freemanjiang 1y agoThanks for the heads up! Just added a license to the repo.
- djkesu 1y agoThis is very cool.
- RicoElectrico 1y agoDoes this resync periodically? (I mean not only when a new track starts)
- freemanjiang 1y agoIt doesn't at the moment, but I think it probably should. There's a non-trivial amount of clock drift that can happen over long periods of time.
- Groxx 1y agoImpressively accurate - Android phone in Firefox <-> Chrome on OSX == basically perfect to my ear. That's super cool, thanks for sharing!
- cypherpunks01 1y agoFor fun I tried syncing over Tor as well. It works impressively well! Amazingly tight sync considering the latency is 3 random hops around the world.
- krick 1y agoVery cool, but lacks volume controls.
- fitsumbelay 1y agoThis has been popping up in various feeds of mine since yesterday (Mon 4/28) Although I know nothing about NTP or networking really I appreciate the use of Boring Old Tech for making this awesome software
- LordGrignard 1y agohello! the app looks very polished and I'm sure there's a lot of usecases of this for everyone else, but for me I wanted to ask whether this can be used to sync playlist progress of your offline library (its flac ofc) across devices? its something I have not found a solution for at all, other than some Plex thingy which is paid, and if you're synchronizing for millisecond accuracy it should work for simply keeping track of the shuffle order of the playlist and last played song (I. e. the position in the ordered playlist)?
- gkanai 1y agoInteresting idea. Have you thought about integrating support for timecode? Dante support also might bring your software to professional venues.
- joelkoen 1y agoThis is the most impressive demo I've ever seen - no app download, no account sign up, no crap, just works instantly. Well done.
- freemanjiang 1y agoThank you! Very appreciated kind stranger :)
- TowerTall 1y agoCould have used this 25 years ago when I was working in a large room with ~100 other people. Every friday an mp3 was distributed and then at the same time we all started playing it signaling that the workday has ended and the friday bar was open. Fun times.
- kelvinzhang 1y agoThe sync was so seamless I didn't even realize it was playing from my own device at first
- freemanjiang 1y agokelvin!
- radley 1y agoCool, keep it up! For anyone who's curious, Airfoil (a paid app) can play simultaneously from a Mac to a variety of devices: https://rogueamoeba.com/airfoil/mac/ https://rogueamoeba.com/airfoil/mac/
- emilfihlman 1y agoYour css is broken in that it doesn't take into account the url/menu bar on phones. Yes it's a super annoying problem. You should change the css so that the url bar is always visible, and have a separate full screen button.
- freemanjiang 1y agoOh I see, yeah I was wondering why it looked like that since on my computer responsive view looked great. Will look into this, thank you.
- slmkbh 1y agoI did something similar with pulseaudio about 15 years ago, had an old thinkpad running Debian, and then multicast activated on my source. Worked surprisingly well!
- imcritic 1y agoNice idea, but this project is currently written in Typescript, so I view it as a prototype at best.
- Aldipower 1y agoThis is very very cool! Love it, interface, demo, no need to download anything. Impressive. Are you already doing latency compensation? You could measure the latency, if one host will become a master and then you could compensate that by delaying the playback of the master a little bit.
- gitroom 1y agoPretty cool, just the fact it works instantly in the browser with nothing to download is actually kinda wild to me tbh.
- matteason 1y agoThis is really cool, thanks for sharing. I've got a couple of pseudo-radio stations on https://ambiph.one/ https://ambiph.one/ which are very roughly synchronised for all users but it's based on their device clock so it can get a couple of seconds out of sync very easily. Looking forward to picking through your code to see if there are any techniques I can borrow!
- awongh 1y agoTIL what NTP is. Interesting to read about how the underlying algorithm works, and that they had pretty good accuracy 40 years ago.
- _joel 1y agoWait until you hear about PTP :)
- _joel 1y agoReally cool but issues for me when uploading mixes (MP3's about 90 mins long, 150MB). They never make it to the playlists
- xnickb 1y agoif it's behind nginx, check client_max_body_size. Set it to something big
- _joel 1y agoYea could be, this was using their .gg hosted version, I'll try locally
- freemanjiang 1y agoThanks for bringing this up! Made an issue to look into this.
- pete1302 1y agoGreat solution based on websocket!. My Vision: A web based VLC-type webplayer (capable of VLC level features) with support to distribute Audio channels over connect devices. Here me out: - Mac as display(Movies screen) - iPad as a Center channel - 4 iPhones as LR and rear channels, (and something for LFE). Is it Practical? sound cool in my head. What do you guys think??
- dsr_ 1y agoIt is not practical unless you already have all the devices. Let's suppose that you are paying half the new price for the bottom-tier of each of these: MBA: 500 iPad mini: 250 iPhone 16e: 300 * 4 Your budget is $1950. For that, you can get: A 50" 4K TV, a Denon X1700H 7.2 receiver, 6 Klipsch R51M speakers, and a half-decent subwoofer, all new. This will provide a far superior experience for you and a half-dozen friends, and each part will last longer, have no permanent battery to wear out, and be upgradable independently and without relying on a specific software product. I would estimate the lifetime of your proposal at about 3 years, and of my counter-proposal at 20 years. Yours is much more portable.
- pete1302 1y agoI was eagerly expecting such practical breakdown of the Vision. Thanks for the numbers. But, the scenario is of a Open-Source solution for a Student living in a Hostel/ Home. The Vision is tilted towards Hostel Dorms where you won't bother a Home Theater, but where every friend has Apple device( any robust device with good onboard audio). My Friend himself has a MBPRO and 2 iPhones, Totalling to 6 Apple device( Audio Sinks).
- h2zizzle 1y agoGlad to see that one scene from Rainbows End/the thing I had to tell every Best Buy customer was impossible FINALLY become a reality. P3 All-Out Attack time. Kudos.
- withinboredom 1y agoWorks pretty good. There is noticeable desync when one device is plugged into speakers though (at least on windows). It'd be great if you had some way to get a specific device's audio lag or at least let us edit that aspect.
- freemanjiang 1y agoYeah, at one point I had manual controls to adjust the delay to debug. I'll add that back.
- amluto 1y agoCan this deal with latency from browser to actual output device? (As an egregious example, AirPlay 2 has excellent audio sync but latency that is a good fraction of a second or even worse. A browser might be playing through AirPlay.)
- Krei-se 1y agoIf you do RTP with pulseaudio you can know the latency of all devices and have it synced by design - no extra software needed, device agnostic. If it somehow runs linux it will "just work".
- fao_ 1y agoWorks with pipewire too, although the user-facing docs are pretty sparse
- Krei-se 1y agoHere are my server and client configs needed in case someone comes across this from google. It sets up sinks and sources, so you can just mute it, but it would just play automatic from logon: Needed on Server and Clients is an override to a) fix my domain users having the same cookie if its stored in default location and b) make sure the server only starts when the network is REALLY up - the normal network online is a system service only and thus you cannot check for it in a users service. In my case the server runs under a domain users profile. ~/.config/systemd/user/pipewire-pulse.service.d/override.conf [Unit] After=user-network-wait.service avahi-daemon.service [Service] # this changes the location of the cookie because i use roaming homes for domain clients and each machine would have the same cookie ExecStartPre=/bin/bash -c 'systemctl --user set-environment PULSE_COOKIE=/run/user/$(id -u)/pulse/cookie' ~/.config/systemd/user/user-network-wait.service [Unit] Description=Wait for Network Connectivity [Service] Type=oneshot # This pings your LAN router and creates a network-online file in /run to pick up ExecStart=/bin/bash -c '[ -f /run/user/$(id -u)/network-online ] || (until ping -c1 10.126.0.1 >/dev/null 2>&1; do sleep 1; done; touch /run/user/$(id -u)/network-online)' [Install] WantedBy=default.target Server Pulseaudio: Not needed but very useful: /etc/pipewire/pipewire-pulse.conf.d/50-networkparty.conf context.exec = [ { path = "pactl" args = "load-module module-native-protocol-tcp auth-anonymous=yes listen=10.126.1.1 auth-ip-acl=127.0.0.1;10.126.0.0/16" } ] # needed. Note how to to make sure s16le is used across all devices to keep conversion to a minimum and how to name the sink somewhat sane /etc/pipewire/pipewire-pulse.conf.d/70-rtp-sender-sink.conf context.exec = [ { path = "pactl" args = "load-module module-null-sink sink_name=rtp_sender_sink format=s16le channels=2 rate=48000 sink_properties='device.description=\"RTP Sender Sink\"'" } ] /etc/pipewire/pipewire-pulse.conf.d/71-rtp-sender-23912611.conf context.exec = [ { path = "pactl" args = "load-module module-rtp-send source=rtp_sender_sink.monitor source_ip=10.126.1.1 destination_ip=239.126.1.1 port=5004 inhibit_auto_suspend=always" } ] You can play to the sink f.e. in mpd with: audio_output { type "pulse" name "RTP Sender Sink Pulse" sink "rtp_sender_sink" } Client Pulseaudio: /etc/pipewire/pipewire-pulse.conf.d/71-rtp-receiver.conf context.exec = [ { path = "pactl" args = "load-module module-rtp-recv sink=combine_sink sap_address=239.126.1.1 latency_msec=64.3750" } ] you can play with the latency_msec, journalctl will tell you the lowest fragment if you just put 0 or 1ms here. It needs to be a multiple of that minimum, just experiment. Im fine with this even though 12ms would also work in my lan, but its more stable across the wifi bridge. The sap_address on the client may work to select the right multicast address even though its actually for the SAP announcements but don't count on that, i have not tested multiple streams so far and would not use "magic" solutions like SAP on the server (and they didn't work in my case and seem pipewire-only). Right now the client seems to pick the right stream - experiment ;) The sink in my case is a module-combo, just check with pactl list sinks which sink you want the stream to play on. Note that this is not some application you can dynamically assign to other sinks!! For LAN, if you run openwrt just enable igmp_snooping and multicast_querier on the softwarebridge (Luci --> Network --> Interfaces --> Tab Devices) and maybe Multi to Uni in your wifi advanced settings. I dont use this though as my wifi is another vlan or WDS-bridged so i stay out of these problems mostly. There are more advanced settings possible with openwrt, including having working igmp_snooping on the hardware switch, if you are interested frequent my documentation (german) on Krei.se as i will write a guide for this sometime lol (or just ask me by DM). Its possible to run this ms-exact with clean network in any case, there is no need to install extra software or clog unused ports with multicast-traffic. If you are perfect about this the music will flow like water through your LAN only where its needed.
- dchristian 1y agoWatch out of patent problems. There was a major dust up between Sonos and Google over audio sync technology. Disclaimer: I've worked for both companies, but not on that
- deleted 1y ago[deleted]
- chaosprint 1y agohave you considered using webtransport? When I was developing Glicol (https://glicol.org/ https://glicol.org/) sync, the main challenge is network jitter. Had to give it up eventually. Furthermore, have you factored in the synchronization as perceived by the listener? Also, it seems system-level differences, particularly in audio output latency across various OS and hardware setups, would need to be considered. What I mean is, the variation in inherent audio output latency between different systems (e.g., Mac vs. Windows, different hardware) could easily exceed 10ms in itself.
- freemanjiang 1y agoPractically, the network jitter is averaged out in the clock synchronization calculations, and even output latency is remarkably well-behaved. Have you tried it on different devices? It is only noticeable when there's an external device connected to the computer.
- fxtentacle 1y agoHow do you handle different playback devices having small clock speed differences between them?
- dragonw 1y agoI wonder if the technique could be adapted to work without the WebSocket server, and instead have the devices coordinate the clock offsets using peer-to-peer WebRTC connections.
- alana314 1y agoThis works insanely well. What is your intended use for this? Multi room playback? Listening to music with friends?