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I used to hate the language but statically typed GDscript feels like the perfect weight for indie development
by __loam 1y ago
I used to hate the language but statically typed GDscript feels like the perfect weight for indie development
- IshKebab 1y agoYeah I haven't really used it much but from what I've seen it's kind of what Python should have been. Looks way better than Lua too.
- __loam 1y agoI like it better than python now, but it's still got some quirks. The lack of structs and typed callables are the biggest holes right now imo but you can work around those
- stefanka 1y agoIt is indeed great for creating a prototype. After that, one can gradually migrate to Rust go benefit from faster execution times. The Rust bindings are in a pretty decent shape by now https://godot-rust.github.io/ https://godot-rust.github.io/
- N_Lens 1y agoNowadays we have the luxury of LLMs to help migrate projects/code from one language to another. I would imagine a pipeline with Rust as an intermediate “compiled” step might be possible. LLM accuracy isn’t there yet, but I can dream.
- stefanka 1y agoIt is not that complicated or time-consuming to do the transformation manually. On the contrary, it's even fun and a good practice (but admittedly, I do have a rather conservative view on the matter)