3 ms·
There's no interpreter, I just map each instruction to equivalent Rust code. Linear memory is accessed through a trait. The compiler is here: https://github.co
by CryZe 1y ago
There's no interpreter, I just map each instruction to equivalent Rust code. Linear memory is accessed through a trait.
The compiler is here: https://github.com/CryZe/wasm-to-rust https://github.com/CryZe/wasm-to-rust
I have an example of a GameBoy emulator compiled from AssemblyScript to WASM to Rust here: https://github.com/CryZe/wasmboy-rs/blob/master/src/wasm.rs https://github.com/CryZe/wasmboy-rs/blob/master/src/wasm.rs
- sitkack 1y agoThat is super cool! Have you run into any limitations? Have you tried running in loop, wasm->rust->wasm->rust ? This is not-unlike unrolling an interpreter. There was a lua2c project that did something similar.