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I suspect that as well. It's not that the architecture was bad, it's that it's not easily compatible to other endpoints developers wanted to release on resulti
by darknavi 2y ago
I suspect that as well.
It's not that the architecture was bad, it's that it's not easily compatible to other endpoints developers wanted to release on resulting in prohibitively high costs of doing a "full" port.
- wmf 2y agoNah, it was bad. It took far too much effort even for PS3-exclusive games.
- MBCook 2y agoWell that wasn’t supposed to be the architecture either. The whole thing was supposed to be vastly faster and bigger with way more SPUs. Maybe that would’ve been terrible, maybe not. Kinda sounds like yes in hindsight. But the SPU‘s were originally supposed to do the GPU work too I think. So there’s a reason the GPU doesn’t fit in terribly well, it had to be tacked on at the end so the PS3 had any chance at all. And it couldn’t be well designed/optimized for the rest of the system because they were out of time.
- petermcneeley 2y agoBingo!