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A server DB monolith that explicitly doesn't scale? You put some of your game logic on the server and some on the client with no clear dividing line? When PoE2
by LarsDu88 2y ago
A server DB monolith that explicitly doesn't scale?
You put some of your game logic on the server and some on the client with no clear dividing line?
When PoE2 uses PostGres and Eve Online uses SQLServer?
Also doesn't tackle the main challenges of online multi-player games (physics sim rollback)?
I'm sorry but there might not be a good market for this.
- cloutiertyler 2y agoIt scales much the same way that Erlang/BEAM scales. Each database is an actor in a distributed actor system. That's how we operate BitCraft, however we haven't released inter-module communication (IMC) to the wider world yet.