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How is it that you are running into cpu limitations for raycasts in a bullet hell game with UE5 to the extent you built this? I wrote a VR game that has hundre
by LarsDu88 2y ago
How is it that you are running into cpu limitations for raycasts in a bullet hell game with UE5 to the extent you built this?
I wrote a VR game that has hundreds of bullets running at 72 fps on Quest 2. Never went multithreaded and never actually encountered FPS drops due to CPU limitations
- mwkaufma 2y agoCan't tell you wo a profile, but I assume your content was as complex as a full byzantine shooter map. I've also got large enemy squads, so there's an M×N issue.