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The specific AI technology being demonstrated isn't an LLM, it's a different kind of model that renders Quake from memory. It's very much trained to copy Quake.
by kmeisthax 2y ago
The specific AI technology being demonstrated isn't an LLM, it's a different kind of model that renders Quake from memory. It's very much trained to copy Quake.
- lostmsu 2y agoThe implication is that they will improve to the point of Stable Diffusion and the likes.
- AstralStorm 2y agoImprove at what, copying Quake? That game has already been made, and even variants of it.
- ben_w 2y agoIt can copy/simulate anything with a stream of pixels that change in response to labels equivalent to button presses. Put an iPhone on the dashboard of a car and simultaneously record steering wheel, pedal, and gear positions, and you've got a photorealistic driving simulator of wherever you were driving that car. Strap it to a bodycam and pair with annotated recordings the wearer's motion as if it were control inputs, and you have a photrealistic first-person simulation of whatever they were doing, be that paintball, skating, US Army urban combat training, or birdwatching. Feed it sports TV annotated with player motion, golf, tenis, cricket, soccer, etc.
- simonw 2y agoJohn wasn't really talking about the Quake demo where each frame is rendered by generative AI. He started by saying: > I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers. By the time he got to "power tool" he was talking about something else entirely.
- WithinReason 2y agoI don't think anybody is worried the type of AI that copies quake frame-by-frame.