4 ms·
Yeah, not a huge fan of error handling in go - stuck relying on a linter to catch you and because of shadowing rules it's extremely difficult to make it look ni
by snuxoll 2y ago
Yeah, not a huge fan of error handling in go - stuck relying on a linter to catch you and because of shadowing rules it's extremely difficult to make it look nice.
Rust's `?` operator on Result<T,E> types is flipping fantastic, puts all of the following to shame.
// can forget to check err
thing, err := getThing()
if err != nil {
panic(err)
}
// More verbose, now you could possible forget to assign thing
var thing Thing
if t, err := getThing(); err != nil {
panic(err)
} else {
thing = t
}
// What I end up doing half the time when I've got a string of many
// calls that may return err as a result of this
var whatIActuallyWant string
if first, err := getFirst(); err != nil {
return err
} else if second, err := doWith(first); err != nil {
return err
} else if final, err := doFinally(second); err != nil {
return err
} else {
whatIActuallyWant = final
}
It's actually to the point that in quite a few projects I've worked on I've added this:
func [T] must(value T, err error) T {
if err != nil {
panic(err)
} else {
return value
}
}
- 9rx 2y ago> stuck relying on a linter to catch you Isn't that what your tests are for? Linters aren't normally intended to stop you from creating undefined behaviour. It is not like Rust negates the need for those tests. Remembering to handle an error is not sufficient. You also need to ensure that you handle it correctly and define a contract to ensure that the intent is documented for human consumption and remains handled correctly as changes are made. Rust is very much a language designed around testing like every other popular language.
- Dylan16807 2y agoRelying on (someone making) a test to ensure you use a variable is even worse than relying on a linter.
- 9rx 2y agoYou are absolutely right. But why would anyone do that? That doesn't make sense and it is bizarre that you would even put in the time to post this. What you do need to do is document how the function is intended to behave. If, for example, your function opens a file, you need to describe to other developers what is expected to happen when the file cannot be open. "The compiler won't let me forget to handle the error" is not sufficient to answer that. That you need to handle the error is a reasonable assumption, but upon error... Should it return a subsequent error? Should it try to open a file on another device? Should it fall back to using a network resource? That is what you need to answer. And tests are the way to answer it. It is quite straightforward to do so: You write a test that sees the file open failure occur and check that the expected result happened (it returned the right error, it returned the right result from the network resource, etc.). Other programmers can then read your example to understand what is expected of the function. This is as necessary in Rust as it is in Go as it is in any other language you are conceivably going to be using. Otherwise, once you are gone, how will anyone ever know what it is supposed to do? As changes occur through the ongoing development cycle, how will they ever ensure that they haven't broken away from your original intent? So, once you've written the necessary tests – those that are equally necessary in Rust as in any other language – how, exactly, are you going to forget to handle the error? You can't! It's impossible. I don't know why this silly thought persists. It is so painfully contrived. If one is a complete dummy who doesn't understand the software development process perhaps they can go out of their way to make it a problem, but if one is that much of dummy they won't be able to grasp the complexities of Rust anyway, so...
- elvlysh 2y agoYou can do something like this: type errHandler struct { err error } func (eh *errHandler) getFirst() string { // stuff if err { eh.err = err } return result } func (eh *errHandler) doWith(input string) string { if eh.err != nil { return "" } //stuff if err { eh.err = err } return result } func (eh *errHandler) doFinally(input string) string { if eh.err != nil { return "" } //stuff if err { eh.err = err } return result } func (eh *errHandler) Err() error { return eh.err } func main() { eh := &errHandler{} first := eh.getFirst() second := eh.doWith(first) final := eh.doFinally(second) if err := eh.Err(); err != nil { panic(err) } }
- 9rx 2y agoYou may as well use exception handlers if you're going to go there. func foo() (final int, err error) { defer func() { if e, ok := recover().(failure); ok { err = e } else { panic(e) } }() first := getFirst() doWith(first) final = doFinally() return } encoding/json does it. It's okay if you understand the tradeoffs. But look at what you could have wrote: func foo() (int, error) { first, err := getFirst() if err != nil { return 0, ErrFirst } err = doWith(first) if err != nil { return 0, ErrDo } final, err := doFinally() if err != nil { return 0, ErrFinally } return final, nil } This one is actually quite nice to read, unlike the others, and provides a better experience for the caller too – which is arguably more important than all other attributes.
- deleted 2y ago[deleted]
- Dylan16807 2y agoAnd with some error utilities you could do this: func foo() (int, error) { first := getFirst()? doWith(first)? return doFinally() } or this: func foo() (int, error) { first := getFirst() % ErrFirst doWith(first) % ErrDo return doFinally() % ErrFinally } The first one is a significant upgrade over the exception version. It cuts out half the code and makes the early return points explicit. I think something similar to the second one is also nice to read, and it gives the same improved experience to the caller as your suggestion.