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Taking the feedback about UI seriously was probably huge
by preciousoo 2y ago
Taking the feedback about UI seriously was probably huge
- Nesco 2y agoUnfortunately it’s the reason indeed
- sam_bristow 2y agoI think the Open Movie projects really helped with that. They had artists and devs working closely together to polish up particular aspects of the application for each movie. The movies themselves also did a great job of raising the profile of Blender each time they were released.
- imtringued 2y agoBasically. This is the same problem with FreeCAD. They just don't care.
- omnimus 2y agoI think its more issue of not knowing how (efficiently). Consistent UX and polished UI is often about saying no to many ideas and people. This requires someone calling the shots which is hard for community projects. FreeCAD btw got way better here in recent 1.0. You can almost feel that with some money they might get on the “Blender path”.
- Maken 2y agoNot only feedback bout UI, but functionality in general. Looking at the changelog I found this issue [1] in which not only they fixed something objectively broken in the renderer, but also made workflows exploiting the broken behavior were still possible [2]. [1] https://projects.blender.org/blender/blender/pulls/133991 https://projects.blender.org/blender/blender/pulls/133991 [2] https://projects.blender.org/blender/blender/pulls/136465 https://projects.blender.org/blender/blender/pulls/136465