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Introducing Amazon Game Studios
- j_baker 14y agoWhy is Amazon making social games, you ask? Good question! We know that many Amazon customers enjoy playing games – including free-to-play social games – and thanks to Amazon's know-how, we believe we can deliver a great, accessible gaming experience that gamers and our customers can play any time. Translation: We need more ways to extract money from our customers. People throw bags of money at social game makers, so we'll do that too and add in a blurb about our experience so our customers will think we've really thought this through.
- sulife 14y agoI'm surprised Groupon hasn't made their own social games.
- bazookaBen 14y agoevery large internet corporation catering to mobile communities has a team dedicated to researching, or making social games.
- Robby2012 14y agoI sincerely don't understand this move
- chii 14y agoI know (quite a few) developers who likes to make games (so i assume making games is something that good developers find interesting and fun). There is money in social games (as far as the PHB can see from zynga). Amazon has an amazing cloud platform that these games can execute from. I totally understand the move.
- notatoad 14y agoIt's easy money. Why not?
- benwerd 14y agoThis seems like a misstep to me. Amazon is a conduit for content to be bought and sold - it shouldn't create content itself. Now, a game platform I could totally understand.
- wtracy 14y agoIndeed. Even the Kindle and Kindle Fire made sense as platforms for selling other stuff. I don't see that here, and I'm kind of scratching my head.
- potatolicious 14y agoThe problem with selling other stuff is that you can never corner the market with it alone. As the Kindle book store has taken over, publishers have started actively resisting the store - giving better deals to competing stores, or even leaving the "Amazon network" entirely out of protest. A content distribution network is self-limiting since content producers are scared to death of being stuck with a single de facto monopoly distributor. Hence why the studios tried to kill Netflix, and damn near succeeded. If you want to have any hope of becoming the dominating, go-to distributor for all media of a particular sort, you'd have to drag a lot of producers in kicking and screaming - this means absorbing said creators into your fold, and also "incentivizing" dissidents by having so much grade-A content on your network that it cannot be ignored (see: Hollywood's relationship with multiplexes). This move makes a lot of sense if you consider also that Amazon has tried to open their own movie studio also - they're clearly trying to create AAA-level media as a way to bootstrap their distribution network off the ground and make it harder to ignore/protest against.
- aasarava 14y agoAmazon owns other "content creators" too, like dpreview.com, which it bought in 2007.
- ghshephard 14y agoApple has already made huge inroads to content production already by starting their book publishing house. For better or worse, this is a logical extension of that strategy.
- shinratdr 14y agoHow odd that it's a Facebook game and not an Android app, considering Amazon's investment in that realm.
- smashing 14y agoThat http://games.amazon.com/ http://games.amazon.com/ is tied into Facebook apps and not the Amazon Fire[1] really shows the commitment to their own platform. [1] http://www.amazon.com/Best-Sellers-Appstore-Android-Game-Apps/zgbs/mobile-apps/2478844011 http://www.amazon.com/Best-Sellers-Appstore-Android-Game-App...
- jc4p 14y agoTheir game studio has been in development for years (I interviewed with them when they were already on their way, close to two years ago), way before the Fire came out. But yeah, it seems like a bad decision not to at least port their games to their own system too.
- chucknelson 14y agoAt this point I would think we all expect something ground-breaking or at least exciting from Amazon with any announcement they make. An Amazon game studio with a launch game that consists of "social" picture hunts is definitely not what I expected when I visited the link. Disappointing.
- rgbrgb 14y agoI think Amazon's general strategy is to never surprise its customers. That's good for retail and low-end tech. Probably it's also good for cheap games. Where I think they'll have trouble is in more cutting edge type stuff but I don't see them entering into something like that any time soon.
- TazeTSchnitzel 14y agoMethinks this is some high-up executive's pet project. How else would Amazon decide to make a social game that doesn't run on Android, a platform they're quite invested in, or HTML5, and a moving-item game, no less?
- uvTwitch 14y agoThis really seems like it might be some exec's strawman example as why amazon should stay out of the gaming space. They can't be serious, can they?
- wtracy 14y agoA different possible motivation for this just occurred to me: Maybe Amazon is getting tired of paying out affiliate fees, and is envisioning this as an in-house advertising channel?
- ippisl 14y agoI too think this is an advertising play. Amazon is really building an advertising and tracking ecosystem with it's store, it's tablets(and maybe smartphones) and it's tracked browser, it's video service and it's groupon clone and now this social game. Online direct advertising is great but: Online advertising haven't had much success in brand advertising. having control of a big advertising ecosystem together with complete knowledge of the consumer in store behavior lets you measure the long term connection between a highly targeted ad and in-store behavior later on. Basically solving online brand advertising. Having such a huge advantage could be a powerful weapon for amazon against brick and mortar stores.
- thinkingisfun 14y agonew rule: it's not a game unless you can loose. also, "social"? either it's multiplayer or it's not.
- thinkingisfun 14y agoDisagree? Feel free to put your arguments where your vote button is ;)
- kilian 14y agoI think a whole host of Lucasarts-style adventure game enthusiasts would disagree with you ;)
- thinkingisfun 14y agoEnthusiasm doesn't constitute arguments though. Quoth Wikipedia: "Key components of games are goals, rules, challenge, and interaction." If you can't loose, and hooking up random input to the game solves it after a while, how can you consider that challenge? Is it really enough to say "we have more content waiting for you, and challenge you to find it by either deliberately or randomly mashing buttons" -- ? For example, Monkey Island is a great story, and I still adore it; but in the way I would remember and like a movie, not in the way I remember playing Speedball or Empire Deluxe as a kid. Those enthusiasts you mentioned, do they keep playing these games over and over and over, like a Chess enthusiast would? Is there any measure by which one could say they improved, until they mastered it? I doubt both. So that they're nostalgic about something that they have long sucked dry, just reinforces my point about that not even being a game. I mean yes, skipping over the cracks in the sidewalk is also a game, but come on..
- wilfra 14y ago"we are willing to be misunderstood for long periods of time." -Jeff Bezos http://www.geekwire.com/2011/amazons-bezos-innovation/ http://www.geekwire.com/2011/amazons-bezos-innovation/