3 ms·
Did they ever get 120Hz support on v1, and is it a planned feature for this v2? On my Quest 3, I find 120Hz to be night and day compared to 90. EDIT: their pr
by Scene_Cast2 2y ago
Did they ever get 120Hz support on v1, and is it a planned feature for this v2?
On my Quest 3, I find 120Hz to be night and day compared to 90.
EDIT: their promo page says that 90Hz OLED feels like 120Hz LCD for VR.
- jcims 2y agoSays up to 90Hz
- zimpenfish 2y agoThe video review I saw[0] said it was 90Hz with "some upscaling". [0] https://www.youtube.com/watch?v=gbFU6KoEASU https://www.youtube.com/watch?v=gbFU6KoEASU
- rib3ye 2y agoFrom the video, 5120 × 2560 per eye, operating at "up to" 90hz
- crooked-v 2y agoIt's 2560x2560 per eye, as far as I can tell.
- two_handfuls 2y agoYes. It’s really dishonest of them to use the 5k number for "resolution" without specifying it's "combined resolution".
- deleted 2y ago[deleted]
- Ataraxic 2y agoIt's 75hz and 90hz at a reduced resolution I believe.
- corysama 2y agoThe bit that's not obvious is how the low weight and short leverage of the headset affects lag. When you are wearing a heavy headset that extends far from your face, it's not just the rendering latency and screen latency that affects the disconnect between your head movements and what you see. The headset physically lags behind your head motion because it has inertia. The total lag is the sum of the digital and physical lag. So, improving the frame rate can only get closer to the physical lag. And, that's on top of the practically-instant pixel response of OLED vs LCD. All that is to say that there are physical explanations for why 90 and even 75 Hz is better in practice than people would reasonably expect on the BSB. I can confirm first-hand. And, so have many reviewers.