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Sure. So why are you saying we'd get a dev for a week for $600? :) Even we take that at face value, now we're claiming devs are $30K/year. (This was sort of b
by refulgentis 2y ago
Sure.
So why are you saying we'd get a dev for a week for $600? :)
Even we take that at face value, now we're claiming devs are $30K/year. (This was sort of baseline full-time pay when I was in high school, 20 years ago)
Why do I need 1,000,000 tokens for 500 loc?
I don't think further futzing with the numbers makes this work, it's off by multiple OOMs while barely credible
- zipy124 2y agoOk closer to 4 days than a week, still an insane differential in cost. As we all know it's never just 500 lines of code, and 500 lines can take up quite a lot of tokens, especially on a reasoning model like o1-pro which we know can spend quite a hefty chunk of tokens on thinking. Once you add in iteration and testing you can find yourself racking up quite the bill even on small projects.
- refulgentis 2y agoIn a separate thread I estimated cost of doing the full output 10x. $18. It certainly adds up, yes, the thing I get indignant about (not with you, just, in general) is even the most expensive is definitely an OOM off and most likely 2 OOMs off from paying an engineer. It's non-trivial work that requires domain knowledge, i.e. it would have been a 4-6 week project for a noogler, and I would have been impressed if they did it without heavy guidance. (Emergent requirements around purposely using an older API, stuff like that).
- zipy124 2y agoI don't agree with your cost estimate, but even accepting it there's no way your spending £1800/4-6 weeks on something as small as 500 lines of code and as simple as PCM audio player code. Your description sounds more like the thing an undergraduate might make in a Hackathon.
- refulgentis 2y agoThat's fair, for better or worse, I'm not going to spend my time proving it was hard.