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PCSX2 1.0 released
The best ps2 (PCSX2) emulator is out with new major version
- Maven911 14y agoDoes anyone what are good sites to find n get more info on roms and emulators
- Karunamon 14y agoRules 1 and 2 of emulation have always been, for good reason, "You do not ask about roms". Seriously. Dump them yourself if you own them, or use google-fu to find them elsewhere. Nobody here is going to help you find warez. As far as emulator information, I've always been a fan of zophar.net or emulation64.com
- johncoltrane 14y agoI have fond memories of emulation/translation forums circa 00. Waiting for a complete translation of Tales Of Phantasia has been an exhilerating experience. BTW, I designed the icons for the firt Mac port of PCSX(1) back in the days. Those were good times. (1) http://pcsx.gpost.dk/ http://pcsx.gpost.dk/
- Karunamon 14y agoLikewise.. the amount of time spent looking for various emulators (and yes, roms) is something I remember somewhat fondly from those days. For me, the game to beat was Star Ocean on the SNES, came out 1/1/2003.. the last translation that DeJap ever did.
- johncoltrane 14y agoI discovered Star Ocean and Tales of Phantasia at the same time, in 2001. TOP was finished but SO was not translated (or maybe only item names…) and I remember being so impatient that I printed a walkthrough and played about one third of it in Japanese in the summer of 2002. I wanted to play it so badly that it pushed me to register on many forums at that time. And now I can't even remember my usernames or even the name of some of the the forums I joined. Do you remember Silhouette? That's the first SNES emulator I've used, back in 1996 or 1997. A friend gave it to me along with 4 roms, including Chrono Trigger. I wasn't into Video Games before that…
- ashray 14y agoYou just need to google for 'psx isos' or 'n64 ROMs' or 'ps2 isos'. For info on emulation - Zophar.net is probably the best option.
- ntkachov 14y agoThese guys have been in development a long time. I remember playing on version 9.7 and 9.8 and it was really solid back then. I wonder how long it will take before we see PS2 emulated on android devices.
- dreampeppers99 14y agoI think it is not that long! It relies mainly on cpu power (even though gpu counts as well)! Maybe the new multicore devices will be able to play it with low fps
- mortenjorck 14y agoSo let's say I have my copy of Burnout 3, possibly the best arcade racer on the PS2, sitting on the desk in front of me, and I just downloaded the Mac version of PCX2. What all currently stands between me and some classic Road Rage mode on my Mac?
- simcop2387 14y agoPossibly a BIOS image and that might be about it. I've not tried it in a long time so I don't know how performance is at all anymore.
- dreampeppers99 14y agoBasically you just need to install (the "full isntaller" install the main plugin) and put your bios on bios folder and then you make an ISO of you own copy and that's it! Go to menu File Run ISO, done! For sure, you can experiment changing video .... and so on!
- mortenjorck 14y agoIs there any specific kind of DVD drive I need to image the disc, or will the one in my MacBook Pro be able to read it?
- ezy 14y agoBooting into windows (or linux). The Mac version is... incomplete.
- ojiikun 14y agoInteresting project, but is anyone else put out by whatever frame-destroying script-fu their webpage does? Your site shouldn't forcibly rip me out of my reader app, please.
- deleted 14y ago[deleted]
- avolcano 14y agoWhat always annoys me in emulation is how it always reacts so bad to slowdown. Was trying to get my Tony Hawk's Pro Skater 3 on, but apparently my poor Core 2 Duo E6600 and GTX 275 couldn't handle it. I was getting 30fps - which would be fine in a regular game, but in an emulator actually means playing the game at half speed (full speed being 60fps). Including the music, which, well, that was interesting. Still, I'm glad to see progress being made in emulation. I think it's extremely important that we will have access to gaming history for a long time to come, even after most of the hardware has died or simply can't be hooked up to modern TV systems. Seems like the next big step will be Xbox 1 emulation, which no one has tackled yet. Anyone know why?
- dbaupp 14y agoAn interesting article demonstrating the performance dependency of emulation: http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ http://arstechnica.com/gaming/2011/08/accuracy-takes-power-o...
- avolcano 14y agoThanks for the link! Especially loved this quote, explaining why a performance-intensive emulator that strived for accuracy is more important than a speed-oriented one: "Video games are a piece of our history, and we need to respect the fact that there is a "true" form they had when released. Imagine if we only had a JPEG of the Mona Lisa, a RealVideo stream of the moon landing, or a MIDI rendition of "Walking in the Air." We have the ability to keep our past alive, and I feel like it's almost a duty to do so."
- Dylan16807 14y ago> RealVideo stream of the moon landing http://en.wikipedia.org/wiki/Apollo_11_missing_tapes http://en.wikipedia.org/wiki/Apollo_11_missing_tapes
- ekianjo 14y ago"Video games are a piece of our history, and we need to respect the fact that there is a "true" form they had when released. Imagine if we only had a JPEG of the Mona Lisa... etc" I respect the work of the creator of BSNES, but somehow this does not really make sense to spend so much effort to achieve 100% accurate emulation. The essence of games is the playability, not in having the exact right timing from the hardware. I doubt that in the design document of super Mario, the game designers wrote that "a jump has to take 0.47s and no more, if not it will mess up the whole game!" - There are very noticeable differences in speed and reactivity between arcade games and their ports on home consoles (at least 10-15 years ago it was certainly the case) and still gamers did not value their port "less" than the arcade ones. They were slightly different, but the essence of the game remained identical. Humans are certainly able to adapt to get past these kind of details and still enjoy the experience. I'm pretty sure you would not find many players who could tell you, without direct comparison side by side, if a game is faster/slower than what it used to be on the actual hardware. It's not like having a JPEG of the Mona Lisa. For games, you'd need to be very, very acquainted with a certain game to know for sure the emulation is not right.