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Ikemen-GO: open-source reimplementation of MUGEN
- ranger_danger 2y agoAt least they got rid of that weird custom SSZ scripting language.
- quantumwoke 2y agoStrongly recommend going through the process of creating a character in MUGEN/Ikemen. It's easy enough (with some legacy rough edges), and with Ikemen you can use it in multiplayer. There is a lot of depth in implementing specific fighting game mechanics and a wealth of resources out there from people who have gone before. The community is eccentric but like fighting games has a lot of depth in ultra niche areas.
- Beretta_Vexee 2y agoEccentric, I don't know what you're talking about. Who hasn't dreamed of seeing characters from Jojo Bizarre Adventure and Ronald McDonald face off?
- quantumwoke 2y agoTrust me, it gets weirder
- typeiierror 2y agoI've always wanted to do this - do you have any articles / videos that helped you get started? Is Fighter Factory Studio still the way to go? As an aside, this feels like a fun application of Gen AI (generating sprites + movesets based on photos of friends or hand drawn characters, etc).
- quantumwoke 2y agoFighter Factory Studio and just make a few characters to figure out the quirks. The elecbyte documentation is ok for the basics, and then there are a few tutorials on MUGENGuild and MFFA as well. I agree, and I have the dataset to make a GenAI project out of this. Maybe I will do it someday!
- klaussilveira 2y ago> Fighter Factory Studio You have unlocked a few memories for me. Thanks!
- violinken 2y agoThe Ikemen Go wiki is a pretty good resource especially surrounding new features such as 3D stages and other new state controllers. I personally use Fighter Factory 3 still. From my experience, it is the most stable version. https://github.com/ikemen-engine/Ikemen-GO/wiki https://github.com/ikemen-engine/Ikemen-GO/wiki
- robotnikman 2y agoI remember making a character in MUGEN in Highschool when I first discovered it. It was some very overpowered OC pixelart thing I made, which in retrospect makes me cringe a little remember how shoddily made it was. It's nice to see the community is still around and kicking, I should try it out again sometime. Just watching the AI controlled characters battle it out was always fun.
- ohthatsnas 2y agoThis is neat. Any examples of games running on Ikemen-GO now? Either way, will definitely try my hand at getting a mini-game up this weekend
- violinken 2y agoSearching Ikemen Go on youtube should give you good results. I have been porting modern fighting game characters, ex: Street Fighter 6, over to the engine without too many issues. There are lots of possibilities. The recent support for 3D objects as stages and screenpacks can make for impressive visuals on this engine.
- tombert 2y agoHuh, today I learned that MUGEN wasn't already open source. I've always associated it with the Linux and FOSS and just assumed it was open, but apparently it's just freeware. I'm glad that a FOSS version is being built then.
- debacle 2y agoSaltyBet on twitch hosts automated MUGEN matches that channel users can bet on. Sometimes enjoyable, if not a bit random. https://www.twitch.tv/saltybet https://www.twitch.tv/saltybet
- sundarurfriend 2y ago> "Ikemen" is an acronym of: > いつまでも 完成しない 永遠に 未完成 エンジン > Itsu made mo Kansei shinai Eien ni Mikansei ENgine Translated, this apparently means: Forever incomplete, an engine eternally unfinished. (Ikemen as a word by itself would mean a handsome or attractive man.)
- dmacvicar 2y agoIf you remember those times, KOF91 by Moah was one of the few open-source alternatives to MUGEN, albeit not compatible with its data. During those times I helped porting it to Linux together with Ric Leite. I remember being easy as it was Allegro. I archived the sources here (from Sourceforge): https://github.com/dmacvicar/free-fighting-engine https://github.com/dmacvicar/free-fighting-engine You should be able to build it and run it on Linux (speed may be wrong). I have tried a few times to revive the code, but it is a "everything is global" code-base. I am currently testing an approach with Claude Code and Amazon Q, not very successful.
- violinken 2y agoLook into the nightly releases instead of the release candidates. The release candidates are quite old and do not have 3D stage support. https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nightly https://github.com/ikemen-engine/Ikemen-GO/releases/tag/nigh...