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Yep. I worked on the engine of a PS3/360 AAA game long ago. We spent a long of time building a pipeline for precomputed lighting. But, in the end the game was 9
by corysama 2y ago
Yep. I worked on the engine of a PS3/360 AAA game long ago. We spent a long of time building a pipeline for precomputed lighting. But, in the end the game was 95% fully dynamically lit.
For the artists, being able to wiggle lights around all over in real time was an immeasurable productivity boost over even just 10s of seconds between baked lighting iterations. They had a selection of options at their fingertips and used dynamic lighting almost all the time.
But, that came with a lot of restrictions and limitations that make the game look dated by today’s standards.