2 ms·
Yes, very similar. We had pthreaded mutexed queues too, and measured timings with clock_gettime() with CLOCK_MONOTONIC. Our facial template match runs at 25M co
by bsenftner 2y ago
Yes, very similar. We had pthreaded mutexed queues too, and measured timings with clock_gettime() with CLOCK_MONOTONIC. Our facial template match runs at 25M compares per second per core, and simply keeping that pipeline fed required all kinds of timing synchronizations.
The only community I know that produces developers that know this kind of stuff intimately are console game programmers, and then only the people responsible for maintaining the FPS at 60. I expect the embedded community knows this too, but is too small for me to know many of them to get a sense of their general technical depth.