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Building a system around a vintage CPU is pretty straightforward, especially if you keep it simple with static memory. Emulation with an FPGA is arguably harde
by TheOtherHobbes 2y ago
Building a system around a vintage CPU is pretty straightforward, especially if you keep it simple with static memory.
Emulation with an FPGA is arguably harder.
Hardest of all is copying the earlier video games where everything ran on discrete logic - often extremely clever.
Even something like Pong is an interesting challenge.
- kjs3 2y agoHardest of all is copying the earlier video games On the other hand, many of the old games are exhaustively documented and built for component-level repair. A trade-off, I suppose.
- thaumasiotes 2y ago> Hardest of all is copying the earlier video games where everything ran on discrete logic What does this mean? I'm not aware of a big pickup in analog computing.
- ferguess_k 2y agoI think what he meant is that the earlier arcades were done directly in hardware with very little software, so you have to copy the hardware or use emulation.
- thaumasiotes 2y agoIs that different from other software? You have to copy the hardware or use emulation no matter what.
- ferguess_k 2y agoThank you. Looks like I overcomplicated things. I won't even use a vintage CPU, maybe a STM32, so that would be even easier. I guess the only complicated thing is if I want to invent "cartridges" so that involves some hardware. And yeah I agree those earlier discrete logic games are tough to copy. I think those games were made in hardware with little software.