3 ms·
Yeah same here. Always preferred the software renderer for Quake and Quake 2. Even over the modern stuff. The software renderer has this gritty feel that is in
by magicalhippo 2y ago
Yeah same here. Always preferred the software renderer for Quake and Quake 2. Even over the modern stuff.
The software renderer has this gritty feel that is integral to the art I feel.
That said, the 3dfx was impressive at the time, and I was very jealous of my buddy who got one.
- tracker1 2y agoMostly agree, but the RTX version of Quake 2 is very impressive to play.
- magicalhippo 2y agoI'd be interested in a RTX-enhanced software renderer. Ie replace the baked lighting with the GI raytracing, but otherwise keep the rest of the software renderer. Have a feeling that could be an awesome blend. Would be a bit challenging with the palette but should be doable.
- tracker1 2y agoDoable, but not at a playable framerate without hardware.
- magicalhippo 2y agoYeah that's what I was thinking. Like do a RT-only pass doing lighting (no textures), then do the software pass using the RT-lighting rather than baked lightmaps. Latency would be slightly higher but I guess one could implement the important parts[1] of the software renderer on the GPU. [1]: https://fabiensanglard.net/quake2/quake2_software_renderer.php https://fabiensanglard.net/quake2/quake2_software_renderer.p...
- corysama 2y agoYou should check out Devil Daggers on Steam.