3 ms·
That might have been true in the OpenGL 1.5 days. There are few things one might miss in core OpenGL 4.2. If anything any features exposed in extensions buildi
by ginko 14y ago
That might have been true in the OpenGL 1.5 days.
There are few things one might miss in core OpenGL 4.2. If anything any features exposed in extensions building on OGL 4.2 are so new or experimental that D3D doesn't have them at all.
- testdfsg 14y agoMost of players don't have OpenGL 4.2. You'll get hundreds of bug reports about game crashing on start. Testing on old hardware (for <50 000 triangle games it's Intel GMA and Geforce 4 MX and some old Radeon) is a good way to be sure it works on most of computers. Of course game needs to support those old cards only on lowest quality settings.
- ginko 14y agoThe same is true for Direct3D. If the user's GPU doesn't support D3D 11, you have to supply a fallback.
- TylerE 14y agoBut that's just it: A fallback. Not totally separate codepaths for NVidia, ATI, etc, which is pretty much where legacy openGL is.
- corysama 14y agoHere's Valve's viewpoint on user configurations: http://store.steampowered.com/hwsurvey/videocard/ http://store.steampowered.com/hwsurvey/videocard/ To understand a somewhat more casual audience, it's interesting to contrast the users of Unity: http://unity3d.com/webplayer/hwstats/pages/web-2012Q1-gfxcard.html http://unity3d.com/webplayer/hwstats/pages/web-2012Q1-gfxcar...